Tameable creatures are identified by a heart icon at the left of the name plate that becomes visible when the creature is targeted, i.e. when your Avatar look directly at it or hover the cursor over it.
If the creature name plate lacks a heart icon the creature is not tameable.
Note that a tameable creature is neither tamed nor docile, it is still essentially wild and will attack you if you get to close to it or otherwise triggers its wild bad mood.
The first step in taming a tameable creature is to strengthen its respect for you. When using a tool suitable for taming, e.g. a whip the creatures name plate will display two new metric bars, Spirit and Respect.
When using the tool the Spirit lowers while the Respect increases.
Note that the creature also takes damage and since you don’t want to kill it you have to wait for its health to regenerate enough so that it can withstand the next use of the tool.
During the regeneration time the Spirit will increase while the Respect diminishes.
Staying alert and vigilant is key to be able to attempt to tame. Your Avatars taming related skills will also affect the parameters of the taming process.
To be able to perform a taming attempt on the creature the Spirit bar has to go below its threshold line while the Respect bar at the same time is above its threshold line. At this point the text “Tame Now” is shown next to the Spirit and Respect bars.
The “Attempt Tame” action can be found in the Action Book (default key ‘N’). It is recommended that you map the action to your keyboard for easier use. You can also use the right mouse button if in Aim Mode.
The taming attempt is not guaranteed to succeed. If the attempt fails the creature will regain some of its Spirit and lose some Respect towards you. As long as the creature is alive you can continue the process and do more attempts.
As soon as you successfully tamed a creature it will become an asset in your inventory in the form of a pet statue. Double click the invetory pet statue to summon it and have it join your side and start following your Avatar around. You can also right click the statue to bring up its context menu. In the context menu select “Summon”.
When a pet is summoned a Pet UI is shown on the desktop.
To put the Pet back in your inventory click the pet symbol i nthe Pet UI and select "Dismiss Pet".
When in the inventory/storage the pets are in stasis and do not require any extra energy or care.
As mentioned, once a pet is summoned a Pet UI will become visible on the screen. The UI consists of a top name and information part and four status bars below it.
XP bar. The XP bar shows the experience level percentage of the pet. As you play with, do tricks and take care of the pet new levels will be unlocked. The bar shows the percentage until you reach the next level.
Affection bar. Each pet will gain affection towards you based on how well you take care of it. Building a deep connection by treating the pet well will give bonus experience and possibly other good things.
Mood bar. Tamed pets have moods too. Play, feed and cuddle to keep it happy!
Energy bar. Energy determines how well fed a pet is. How well fed a pet is will affect its mood. Letting the pet starve will eventually make it grumpy.
Pets gain their energy from Nutrio Bars, a refined matter of collected fruit and mined "Sweetstuff". You can either use a refiner to make Nutrio Bars yourself or obtain it from other players via e.g. private trade or the Entropia Auction.
To feed your pet right click a stack of Nutrio bars in your inventory and select the “Feed Pet” option. Once clicked a selection UI will open where you can choose how many Nutrio Bars you want to give your pet.
The possible amount of Nutrio Bars to give ranges from 1 to either the amount required to reach 99% of the pets "Energy" bar in the Pet UI or the maximum amount of Nutrio Bars in the selected stack.
Note that you can merge separate stacks of Nutrio Bars by either drag and drop or by using the right click "Merge to Stack" option.
Focus. The focus value will determine how much of your tricks will be gained in experience, affection and mood. Focus will regain over time but much slower if in inventory. If you push your pet too hard the benefit will be lower.
When the pet gains experience and the XP bar reaches 100% it will earn a new level. Reaching a new level could mean that a new trick or other ability gets unlocked. The effort needed to level up different pets differs as do the features that are unlocked.
Important Pet levels (excluding tricks):
For buffs purchased from the Pet Center Manager to be active the pet has to be summoned and have reached the "Loved" affection level.
The Pet Center Manager can be found on each planet on locations designated for future Stable Estates. Consult the planets information pages or ask your fellow entropians for directions.
To tell the pet to do a trick, press the portrait on the Pet Dashboard UI. The unlocked tricks for the pet are found under the “Tricks” submenu.
Tricks will both give your avatar skills and affect the pets experience, affection and mood values. Performing tricks will also consume some energy. Pets will not be able to perform tricks when its mood is “sad”.
Some tricks needs a certain profession level in the Pet Handler profession to be performed. Even if the pet reaches a new level and thereby learns a new trick, you might not be able to tell the pet to perform it. By continuing to increase the skills related to the Pet Handler profession by other activities you will eventually be able to perform the tricks.
Pets cannot be sold on the auction but you can trade it to other avatars in private trade. Beware that the pet will lose all affection when it changes owner, this includes the affection towards you if it were to be given back.
Selling a pet to the trade terminal will only get you the PED-value of its remaining energy.
Several tools can be used to let the pet gain mood and affection. E.g. brushes can be used to tighten the bonds between master and pet and increase the pets stats and level.