Release Notes


  •  
  • 17.4.1
  • 17.4
  • 17.3.2
  • 17.3
  • 17.2.2a
  • 17.2.2
  • 17.2.1
  • 17.2
  • 17.1.2
  • 17.1.1
  • 17.1b
  • 17.1a
  • 17.1
  • 17.0.5
  • 17.0.4
  • 17.0.3
  • 17.0.2
  • 17.0.1
  • 17.0
  • 16.5.2
  •  
  • Older

Entropia Universe 17.4.1 Release Notes

20 Oct 2020

Fixes:

  • Fixed an issue where Motherships could get stuck in Space Stations and Asteroids

 

 

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.4 Release Notes

13 Oct 2020

New Features

  • It is now possible to redeem attribute tokens via the context menu that appears when right-clicking on the tokens in inventory.
  • Added a music playlist to the Mothership lounge.
  • Updated ambience sounds on the Privateer.
  • Updated ambience sounds on the Mothership.
  • Updated the flying sound for the Mothership.
  • Updated sound for the Mothership’s gun turrets.
  • Updated sounds for the Privateer’s gun turrets.
  • Updated visual effects on Privateer gun turrets.

 

Changes

  • It is now possible to place sell orders for Ancient Greece shares on the Entropia Exchange.

 

Fixes

  • Motherships now have collisions with Asteroids and Space Stations.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.3.2 Release Notes

06 Oct 2020

Fixes

  • General network optimizations

 

 

 

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.3 Release Notes

01 Sep 2020

Changes

  • The engine sounds for Motherships have been updated.
  • The turret sounds for Motherships and tanks have been updated.
  • The minimum zoom for Mothership turrets has been reduced.
  • The damage type for Quad Wing weapons has been changed from Burn to Electric, in preparation for more general upcoming changes to space combat.

Known Issues

  • The "Zorn Compound A Blueprint" is preventing players from being able to use the crafting machine.
  • Buffs on attachments are not working properly.
  • Not possible to enter Crystal Palace "Aurli Cave" due to iron mission prerequisite missing.
  • Scanners not displaying attributes for players or info for creatures.

 

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.2.2a Release Notes

30 Jun 2020

Fixes

  • Fixed an issue where the CPU usage would dramatically increase in some scenarios

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.2.2 Release Notes

11 Jun 2020

Fixes

  • Fixed an issue causing global event missions not to trigger correctly. Summer Mayhem Annihilation timers and point accumulation should now be working correctly.
  • Various server improvements.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.2.1 Release Notes

09 Jun 2020

Changes

  • Adjusted drop rates for Garnet, Opal, Emerald, Ruby and Diamond.
  • Memory usage is now capped at 4 GB for textures, models, animations, particle effects etc. Entropia.exe could still use more than 4 GB total
  • Mankini is now only usable on Next Island and Ancient Greece

 

Fixes

  • Corrected an issue where 1 Stamina was given instead of 1 Intelligence at Attribute Token Traders
  • Use speed of healing tools with SIB bonus have been corrected. 
  • Corrected an issue causing some items to have an incorrect Max TT
  • Several Server optimizations

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.2 Release Notes

02 Jun 2020

Changes to item Tier Increase Rate (TIR)

  • All items now have a single TIR value, instead of one for each tier level.
  • For non-(L)imited items, the TIR value is always in the range of 1-200.
  • For (L)imited items, the TIR value is usually in the range of 1-200 but can reach as high as 4000.
  • Each point of TIR increases the base chance for an item to gain a minor tier increase by 0.5%. This means that an item with a TIR of 0 will gain tier increases at normal base speed, an item with a TIR of 100 gains tier increases 50% faster, and an item with a TIR of 200 gains tier increases 100% faster.
  • All existing items have had their new single TIR value set to the item’s highest remaining (unreached) TIR value. The result of this change is that all existing items have had their TIR value increased overall.

For example, a Tier 5 item with the following remaining TIR values:

Tier 6: 45

Tier 7: 80

Tier 8: 120

Tier 9: 75

Tier 10: 50

will now have 120 as its new single TIR value.

 

Changes to tier increase probability

  • It is now possible to gain a minor tier increase of more than 0.01 from a single item use, if the chance of gaining an increase is higher than 100%. However, items cannot tier past a major tier in this way. For example: a (L)imited item with 4000 TIR, gaining 0.90 minor tiers on each use will go from 0.00 to 0.90 to 1.00, and can then go to 1.60 to 2.00 and so on. (note that the probability of gaining a minor tier decreases the higher the current tier of the item). 
  • (L)imited items no longer trigger a sound effect when they gain a minor tier increase.
  • (L)imited items have had their difficulty curve for minor tier increases smoothed out. This change makes it easier to gain increases at higher item tiers, but slightly more difficult at lower item tiers. This change provides a more smooth and predictable item tiering progression. Tiering progression for non-(L)imited items has been adjusted in a similar way, but to a lesser extent.
  • (L)imited items no longer have a decreasing probability of gaining a minor tier increase as their Trade Terminal value decreases. (This was never the case for non-(L)imited items)
  • The base probability for gaining a tier increase for all items is now more proportional to the relevant parameters of the item type, and better accounts for reload speed. This results in items of the same type having more similar tier increase speeds and removes many of the extreme outlier items. This will also make it much more viable to tier many historically difficult-to-tier items, especially low level items.
  • The tier increase probability for non-(L)imited armor parts is now based on how likely each armor part is to get hit, resulting in all parts of a set of armor tiering at approximately the same base speed instead of having certain parts lag behind. Each armor part of course still has its own TIR, so the tier speed of any individual part may still be faster/slower than that of another.
    • Note: this change does not apply to (L)imited armor parts, as their maximum tier potential is determined by their Trade Terminal value rather than the speed at which they gain tiers.
  • The probability for an armor part to gain a minor tier increase is now based on the amount of damage absorbed when hit. The closer the amount of damage absorbed is to the total protection of the armor part, the higher the chance to gain a minor tier increase. This change makes it faster to tier armor parts versus tougher enemies, while the total armor deterioration would remain the same against weaker enemies, making both options economically viable.
  • non-(L)imited excavators now gain minor tier increases at the same rate as weapons, (e.g. faster than they did in the past).

 

Enhancer changes

  • The chance for enhancers to break is now directly and linearly proportional to the benefit  provided. Similar to how the old tier increase rate system resulted in many outliers that made some items very slow to tier up, the enhancer break chance calculation resulted in several strange outliers. 
  • While the break chance was always influenced by the benefit provided to the item being enhanced, it has now been changed to be exactly proportional to the benefit provided, for all items. This means that a damage enhancer inserted into a low-damage item such as the Sollomate Opalo will have an extremely low chance of breaking, compared to one attached to a high-damage item such as the Unique Dub & McCormick Terminator. 
  • This change also means that different items will have differing break rates for various enhancer types. For example, a high-damage, short-range shortblade will consume range enhancers much more slowly than damage enhancers.

 

Manufacturing Changes

  • Shrapnel has been added as a backfill resource for manufacturing, with a lower priority than residue. This means that manufacturing attempts on blueprints with very low Trade Terminal value inputs that previously would result in a “Failed” attempt if the resulting value was lower than 1 PEC (and therefore unable to loot 1 unit of residue) will now result in a “Near Success” and provide Shrapnel instead. 
  • Small amounts of Shrapnel will also be included in manufacturing attempts on all blueprints that result in “Success” or “Near Success” for any remaining value below 1 PEC. 
  • These changes will result in slightly better returns for manufacturing in general, and will be most noticeable for manufacturing attempts set to maximum quantity on blueprints with very low Trade Terminal value inputs.

 

Changes

  • Buff effects are now displayed in item tooltips.
  • Classified Strongboxes purchased from the webshop are no longer tradeable.
  • It is now possible to turn in attribute tokens in quantities that do not award a full attribute point, removing the need to keep these items in inventory or storage.
  • Heal per second information has been added to tooltips for healing tools.
  • Adjusted rewards and thresholds for the Ambulimax Codex.

 

Fixes

  • Fixed incorrect energy burn value for the M91 Stalker Augmented weapon.
  • Fixed an issue causing unexpected “This person cannot be a disciple” and other related error messages.
  • Fixed an issue causing boss mob damage deflection buffs not to deflect damage in all situations.
  • Server performance improvements and optimizations to better handle increased numbers of simultaneous participants.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.1.2 Release Notes

05 May 2020

Fixes

  • Fixed an issue causing incorrect market history for unlimited blueprints.
  • Fixed an issue causing incorrect quantities to be displayed in the auction for unlimited blueprints.
  • Fixed an issue causing Quality Rating to interfere with auction orders for unlimited blueprints.

 

Improvements

  • Server optimization for mission handling
  • Server optimization for item weight calculation

 

Known Issues

  • Auction offers for unlimited blueprints created before Release 17.1.2 will still display quality rating as quantity.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.1.1 Release Notes

10 Mar 2020

Fixed Issues

  • Fixed an issue that caused tool enhancers to affect amplifiers attached to the same tool.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.1b Release Notes

05 Mar 2020

Fixed Issues

  • Fixed an issue that caused Blueprints to display markup as a percentage instead of Trade Terminal(TT+) value
  • Fixed an issue that made it possible to buy Unlimited Blueprints with QR 100 from Technicians
  • Fixed an issue where “Could not execute” text would appear when crafting

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.1a Release Notes

03 Mar 2020

Fixes

  • Fixed an issue allowing blueprints to be looted in PVP areas. Any blueprints looted in PVP after the VU 17.1 release earlier today have been transferred back to the original avatars. The looting avatars have also received compensation.
  • Fixed an issue causing instance gates not to work as expected, resulting in avatars becoming stuck in the instance.

Known Issues

  • Market history for UL blueprints displays in percentages instead of PED values.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.1 Release Notes

03 Mar 2020

Changes

  • Ambient Occlusion for all areas has been rebuilt
  • Limited blueprints can now be stacked.
  • Boosted blueprints are now displayed with golden text and with the word “Boosted” in the item name.
  • Codex Hunting Challenge added for Easter Mayhem Robots.
  • Robot Data Fragments are no longer lootable nor awarded as round rewards in the Easter Mayhem Defense.
  • The ‘Exit timer’ started in Easter Mayhem Defense after the CDF Data Interceptor is destroyed has been extended from 30 seconds to five (5) minutes
  • System will despawn all creatures when Easter Mayhem Defense event has ended

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.0.5 Release Notes

31 Jan 2020

Fixes

  • Fixed an issue causing Crystal Palace shares not to distribute the full dividend to all share holders. The undistributed dividends will be paid out in the next dividend disbursement in addition to the ordinary dividends.
  • Fixed an issue causing a client crash associated with the use of some keyboards with LCD screens.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.0.4 Release Notes

21 Jan 2020

Fixed issues:

  • The Error Message UI will no longer be hidden by fullscreen windows, in dungeons or by user controlled mob
  • Fixed an issue where you cannot see the new makeup until you released left mouse button
  • Fixed an issue where the Ad Screens background showed up as black
  • Fixed an issue where some custom textures became black

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.0.3 Release Notes

12 Dec 2019

DX11 Information:

 

For your computer to have DirectX 11 support, you need two components: the software, and compatible hardware.

The DirectX 11 API (the software component) usually comes by default with Windows.

You can check the version of the DirectX API installed on your computer by looking at your dxdiag, listed as DirectX Version.

The hardware component refers to your graphics card. Cards older than Nvidia's 400 GT series or AMD's HD 5000 series will come with an older version of DirectX and will not be compatible with DirectX 11, even if you have it installed.

If you're not sure which version of DirectX your graphics card supports, you can, as with the API version, check on your dxdiag. It will be listed as DDI Version on the Display tab.

If your graphics card supports DirectX 10, but you have the DirectX 11 API installed, you still only have DirectX 10 support.

Likewise if your graphics card supports DirectX11, but you only have the DirectX 10 API installed. You will always only have support for the older version between the two.

 

In this patch, fallback support for DirectX 10 is added. Essentially, this means that when the API detects that you have a graphics card that only supports DirectX 10, it will fall back to using DirectX 10.

However, this fallback may be removed in the future when we add graphical features that DirectX 10 cannot handle. If your graphics card does not support DirectX 11, we recommend upgrading to a newer card before the fallback support is removed.

 

Changes

  • Event list is now again under main context menu -> system

 

Fixed Issues

  • Fixed an issue that caused the screenshot action to give corrupted screenshots
  • Fixed an issue that caused some inventory icons to show up corrupted

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.0.2 Release Notes

10 Dec 2019

Changes:

  • Improved visual quality of unlit areas
  • Increased ambient occlusion
  • The brightness setting slider has been adjusted to be linear and go darker

 

Fixed issues:

  • Fixed an issue where combat text didn’t show for damaging destructibles
  • Fixed an issue where Blueprints could crash the client
  • Fixed an issue where the Avatar could become emissive after a skill boost
  • Fixed an issue where it could crash the client when switching between tabs in the Entropia Exchange
  • Fixed an issue where the effect of an attachments attachment didn’t work if equipped on an already equipped tool
  • Fixed an issue where it would crash the client when trying to use the make-up system
  • Fixed an issue where colors were switched in the Make-up system
  • Fixed an issue where the error message text position was not adjusted when changing resolution

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.0.1 Release Notes

06 Dec 2019

Fixed Issues:

  • Fixed an issue where it was not possible to claim the Codex rewards
  • Fixed an issue where tiering was not displayed correctly on listed auctions
  • Improved client stability

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 17.0 Release Notes

03 Dec 2019

Platform

A major overhaul to the graphics engine of the Entropia Universe client is featured in this release. DirectX 11 has been implemented, please see below for associated changes and features. 

 

While many areas and scenes will show major improvement with regard to lighting and realism, some content has not yet been optimized for the new system, particularly Planet Partner content. Upcoming Version Updates will build upon the additions and capabilities introduced in this release

 

These changes to the graphics engine may cause certain textures, items and areas to look slightly different or introduce unexpected graphical issues. Please report any graphics-related issues by submitting a support case under the Technical -> Video and Graphics category.

 

  • The rendering API now uses Microsoft DirectX 11, which requires Windows Vista or later. Windows XP is no longer supported.
  • Physically based rendering is now used throughout Entropia Universe.
  • Physically accurate falloff from light sources.
  • Gamma corrected output.
  • Filmic tonemapping.
  • Overhaul of the glow and bloom systems.
  • Reworked camera auto exposure.
  • Improved shading for vegetation, water, glass, skin and hair.
  • Brightness slider now applies brightness before tonemapping.
  • Contrast slider has been removed from the options menu.
  • Fullscreen mode is now always windowed fullscreen.
  • A new VR action has been added to the Action Library, which launches Virtual Reality for Oculus Rift. (Note that this system is still experimental and not fully supported).
  • To avoid any issues the graphics settings are reset to default during the update, make sure to select your prefered settings after logging in

 

New Features

  • Enhancers inserted into (L)imited items will now break much less often.
  • 100% of the Trade Terminal value of enhancers is now returned in the form of Shrapnel when an enhancer breaks.
  • Increasing the Tier Level of an item during the Tier Upgrade process is no longer dependent on the Tier Upgrader profession. All tiering attempts will now automatically succeed.
  • 100% of the Trade Terminal value of the ingredients required to increase the Tier Level of an item is now always returned, in the form of Shrapnel (none of the required ingredients are returned).
  • A second decimal place has been added to item Tier Levels. All existing items have had a 9 added in the second decimal place. For example, an item that had a Tier Level of 3.9 will now have a Tier Level of 3.99. 
  • It is no longer necessary to drag items from inventory to the Tier Upgrade interface. Items from your avatar's Inventory as well as from an open Storage Terminal will automatically be used in the Tier Upgrade interface. Items in storage containers, vehicle inventories, etc. will however not be used.
  • It is now possible to increase the Tier Level of an item in storage.
  • Destructible environmental items now provide loot in the form of Shrapnel. Destructible explosive items that cause damage to nearby creatures transfer their loot to the damaged creatures.
  • The current Trade Terminal value of attached attachments is now displayed in the base item’s tooltip info.
  • For better visibility, common warning messages are now displayed in the middle of the screen rather than in the chat window.
  • It is now possible to “protect” equippable items and attachments, preventing them from being traded, dropped, placed on auction, exchanged with NPCs, or sold to the Trade Terminal. To protect an item, toggle “Protect Item” icon in the Item Info panel. Items that are protected will show a “P” on the item icon status bar.
  • It is now possible to attach and remove attachments and enhancers to/from items without unequipping the base item.
  • The name of equipped weapons and tools with a condition below 10% is now displayed in yellow text in the dashboard.
  • The currently viewing avatar’s name is highlighted in orange text when viewing scoreboards.
  • Added Buy orders to the Entropia Exchange (previously “Share Center”). Buy orders always match the lowest available price first. Buy orders will match older Sell orders first if there are multiple Sell orders with the same price. Buy orders can match qualifying Sell orders regardless of remaining Sell order quantity.
  • Added market history graphs to the Entropia Exchange
  • Added a Transactions tab to the Entropia Exchange -> Holdings view that displays a history of share transactions and revenue payouts. Double click on the company name to view history.

 

Changes

  • The Share Center has been renamed to the Entropia Exchange and can be accessed by right-clicking on the PED Card or via the Action Library.
  • Global and Hall of Fame loot values no longer display decimals.
  • It is now possible to toggle the display of private messages in the Main chat tab.
  • Smoke trails have been removed from spaceships.
  • Creatures killed by automated turrets, drowned, or despawned by the system will return loot in the form of Shrapnel, when appropriate.
  • The Tier Upgrade icon is now only displayed in the Item Info panel if an item can be tiered.
  • It is now possible to deal and receive damage of values less than 1.
  • Added visual and sound effects to the Codex when gaining a new rank.
  • Improved the display of information in the Global Events List.
  • Added icons for and improved the display of Codex notifications.
  • Improved the tooltip information provided for Action Library icons.
  • Prices and markup are now displayed in the tooltip when hovering the mouse over items in a shop or shopkeeper.
  • Damage over time effects no longer cause creatures or the targeting reticule to flash.
  • Tier Upgrader skills are no longer gained when increasing the Tier Level of an item.
  • The arrival safe animation has been removed.

 

Fixed Issues

  • Fixed an issue causing unexpected results when using sorting options in the Codex.
  • Fixed an issue causing message tabs to not reliably highlight when receiving a private message.
  • Fixed an issue preventing crosshairs from updating properly after entering a mothership.
  • Fixed an issue causing avatars to be unexpectedly removed from dynamic Mayhem instances in certain situations.

 

Known Issues

  • Avatars will sometimes glow unexpectedly after receiving a skill boost. Going into first person mode and back to third person will fix this.
  • Certain modeled terrain features, such as the roof of the second Gauntlet, display unexpected bright borders between detail textures.
  • The Polished Chrome Texture does not display correctly.
  • Codex rewards can only be chosen when opening the Codex interface via the Codex action icon.
  • The effect of “Tier increase rates” is currently not working as intended with the tiering changes.
  • When adding an attachment to an equipped item with another attachment on it (e.g scope + laser sight), the effect of the secondary attachment (laser) is not applied until the item is re-equipped .
  • Codex rewards cannot be claimed, but progress is not lost.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 16.5.2 Release Notes

01 Oct 2019

Changes

  • Changed values below 1 PED to always be displayed in decimal format (i.e. 0.12 PED) rather than in PEC (12 PEC).
  • The Pyrokinesis skill has been added to Hunting Challenge skill rewards.
  • Adjusted the skill reward choices for selected creatures for various stages of Codex ranks.

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.