Release Notes


  •  
  • 16.1.0
  • 16.0.3
  • 16.0.2
  • 16.0.1
  • 16.0.0
  • 15.20.2
  • 15.20.1
  • 15.20.0
  • 15.19.2
  • 15.19.1.3
  • 15.19.1.2
  • 15.19.1
  • 15.19.0
  • 15.18.1
  • 15.18.0
  • 15.17.2
  • 15.17.1
  • 15.17.0
  • 15.16.2
  • 15.16.1
  •  
  • Older

Entropia Universe 16.1.0 Release Notes

14 Mar 2019

Changes

  • The 30-second forced PvP status after leaving a PvP zone is now visible.
  • Changed the name of the item "Fire Rate Controller" to "Robot Fire Rate Controller".
  • Clicking left mouse button outside of context menus now closes the menu.
  • The Shrapnel icon size has been decreased.

 

Fixed Issues

  • The targeting crosshair now accounts for the PvP cooldown period.
  • The Shopkeeper Pad NPC has been renamed to “Shopkeeper”
  • Fixed inconsistent color coding in plot editor interface.
  • Fixed a view issue with vehicles in third and first person view.

 

Known Issues

  • The crosshair in third and first person mode in space vehicles is offset.

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 16.0.3 Release Notes

05 Mar 2019

Changes

  • Rotating camera with Left Mouse Button in Cursor mode will enter Freelook mode which is unpaired to avatar movement. To enter Freelook mode that is paired with avatar movement click Middle Mouse Button.
  • In Cursor mode, interaction with objects will be on Left Mouse button and Context menu on Right Mouse button. Right mouse button on target will no longer do prefered action, use action “Interact” for this matter.
  • When "Target Lock Sensitivity" is on maximum it will now be much harder to break from target.
  • Estate terminals will now display the name of the estate, instead of "Estate Terminal"
  • You will now be able to add a waypoint to a deed location
  • The Deed owner of an Estate will now be visible under the the Estate name when looking at its terminal.
  • The resource type of a mining claim will now be visible in the tooltip of the deed, and on the mining claim in the world.

 

Fixed Issues

  • Fixed an issue causing Enhancers getting stuck on tools if deteriorated to 0.0 PED TT.
  • Fixed an issue making it difficult to apply makeup if avatar moved.
  • Fixed an issue where amps could still be used with 0.0 PED TT if another attachment is mounted on tools.
  • Fixed an issue causing pets to get in the way of regular tool use if they end up between avatar and target. Your own pets will now only have extended targeting if you have a pet care tool equipped. Others' pets will never have extended targeting.
  • Fixed an issue that made it not possible to use resurrection items on other avatars.
  • Fixed an issue where hovering cursor over the Status bar of your avatar or vehicle in a PVP zone gives them a red outline.
  • Fixed an issue where strings showed up as "???".
  • Client stability.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 16.0.2 Release Notes

26 Feb 2019

Additions

  • Added a new tab called Camera under options with these added features. Check tooltip for additional information.
    • Far Vertical Offset
    • Near Vertical Offset
    • Maximum Distance
    • Locked Horizontal Speed
    • Locked Vertical Speed
    • Mouse Sensitivity
    • Distance Sensitivity
  • Added in-range feedback in the Stationary Weapon HUD.
  • Added an option for turning HIT crosshair animation off.
  • Updated the functionality of the vehicle crosshair.
  • Added feature “Locking Ignores View” option under Options/Gameplay where closest target is always selected for Lock Target. Attacking targets have priority.

 

Changes

  • The interact user interface will now show the right-mouse icon instead when in cursor mode.
  • Removed the extra zoom for ready mode.
  • Players will be able to cycle through mining claims with "Lock Target" if they have an excavator equipped.
  • Look Up and Look down actions are now back in the action library. For vehicles they will function as Pitch up and Pitch Down.
  • Removed minimum distance for lockable target.
  • Added more info in tooltip on items.(tiering, attachments and color for compare)
  • Looting now has a higher priority for Interact.
  • Reduced camera rotation speed for lock target.
  • Teleporters and teleport chips will now take your previous map size in consideration.
  • When navigating with mouse holding either left or right button is needed.
  • “Lock Target” range is now the same for all tools, 180m.

 

Fixed Issues

  • Fixed an issue where dead creatures in space were not removed when looted.
  • Fixed an issue where you were able to keep using your weapon with broken attachments, while being unable to deal any damage.

 

Known Issues

  • Chomper textures are incorrect.
  • Enhancers can get stuck on tool if used to 0 TT value. Enhancers stuck on a limited tool will be lost if tool is sold to the trade terminal. This will be fixed in the next patch.

 

 

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 16.0.1 Release Notes

21 Feb 2019

Changes

  • “Lock Target” range is now the same for all tools, 180m
  • City Plots now have "F to interact" for its management objects
  • The target reticle no longer displays a health bar for an items condition
  • Activating aim mode while editing the desktop will turn off editing
  • Movement using left and right mouse buttons will stop as soon as you release either button
  • You will no longer be able to target anything when in photo camera mode
  • You can now adjust the camera horizontally and vertically in any position under Options/Gameplay
  • When interacting with an entity, the camera will now center between the player and the edge of the entity, not its center
  • The camera distance will not change zoom level when interacting, only a slight focus

 

 

Fixed Issues

  • Client crash fixes
  • Televator terminal will no longer display outlines around nothing
  • Fixed an issue when using the "Create Equipment Sets" from the context menu the "Drag to Box Select" icons were activated
  • Fixed an issue where the center for the third person space vehicle camera is incorrect after warping
  • Fixed an issue with objects disappearing when switching to aim mode while placing an object
  • Holding right-mouse button to open context menu will now work in aim mode
  • It is now possible to select multiple desktop icons on the desktop, without rotating the camera
  • Fixed an issue with the selection box in desktop edit mode got stuck if you leave edit while selecting
  • Fixed an issue when activating cursor mode, you briefly get the cursor you had before you left cursor mode
  • Fixed an issue where the camera could be offset in aim mode by left mouse rotating the camera while temporarily in cursor mode
  • Fixed an issue where some chairs that you cannot sit on had "Sit" interaction
  • Fixed an issue where the Terminals on ROCKtropia were unresponsive
  • Space/vehicle updates
    • The interaction range in space is now 200 meters.
    • Hold to interact didn't work for non-players, like your mothership.
    • "Enter" is no longer a default action for motherships.
    • You no longer have to move within range for View Information when in a vehicle.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 16.0.0 Release Notes

19 Feb 2019

New Features

Lock Target Next Target has been replaced by a new Action named Lock Target. The functionality of this Action is identical to using the Left Mouse Button to click on a target. Priority selection among multiple potential targets depends on the direction of the camera center (targeting reticule in Aim Mode) and relative proximity. Repeating this Action within a short timeframe will cycle through available targets. Lock Target does not target avatars.

 

Interact Interact is a context-sensitive Action performed on the currently targeted entity. If the current target is a vehicle, Interact will cause your avatar to enter the vehicle. If the target is a fruit on the ground, your avatar will pick it up. If the target is a creature, your avatar will move to interaction range and enable Auto Use Tool, if possible. Holding the Interaction key for approximately half a second will open a context menu for targets with valid secondary actions available. For targets with exactly two valid actions, holding the Auto Use Tool key for half a second will perform the secondary action.

 

Photo Camera

Enabled by holding the Camera Mode action for approximately half a second. This will trigger a free moving camera around the avatar which can be controlled by your mapped actions for moving Left, Right, Move Forwards, Move Backwards, Move Up and Move Down, etc. Scrolling with the mouse wheel will increase/decrease the camera movement speed. Using Scroll + Toggle Zoom action will increase/decrease the Field of View. Use the Camera Mode key or the ESC key to cancel Photo Camera Mode.

 

Changes

Combat

  • Targets within range are now indicated as such, and combat text is displayed when shooting at a target that is out of range.
  • Improved the range of the Auto Use Tool functionality for melee weapons to prevent canceling when close to a target but not quite in range.
  • The crosshair for a locked target will scale based on the distance from the target.
  • When a target takes damage a flash and crosshair animation will be displayed.
  • Auto Use Tool will remain active if the avatar switches tools while a target is locked.
  • The Relax Tool Action now aborts Auto Use Tool
  • Switching tools when in Ready Mode will immediately bring the next tool into Ready Mode.

 

Camera and Interaction

  • The maximum and minimum camera view distances in Third-Person mode have been adjusted.
  • Using Right Mouse Button on your own avatar’s health bar will open context menu.
  • The camera will now be centered between the object you're interacting with and yourself.
  • Holding F or Right Mouse Button will open a context menu on targets with more than one valid action.
  • The Use Tool action will be activated once if tapped, and will activate Auto Use Tool when held. Triggering the Use Tool action again, or using the ESC key will cancel an active Auto Use Tool.
  • In Cursor Mode the camera can be rotated freely in Third-Person Mode with the Left Mouse Button. Reset by using the action Camera Freelook on Middle mouse button, using the right mouse button, or tap both left and right mouse button at the same time
  • The Camera Mode action toggles between First-Person and Third-Person Mode. There is an option to enable scrolling with the Mouse Wheel from Third to First Person to scope and back.
  • Visual outlines have been added for objects that can be interacted with.
  • In a vehicle Toggle Zoom will toggle a closer zoom if no scoped weapon is available.
  • The Toggle Zoom action can be enabled from Relaxed Mode and places the avatar into Scope and Ready Mode.
  • Using the Lock Target action will cycle between available targets.
  • Lock Target is only possible for targets within a range of 180 meters and in the avatar’s line of sight. A marker will indicate which creature will be chosen as the next valid target. The lowest maximum range for Lock Target is 80 meters.
  • Camera views now have proper collision detection and will enter first-person mode when the avatar is in a location that does not provide enough space for Third-Person camera view.
  • The ESC key will clear any active Auto Use Tool or deselect the current target.
  • When activating Cursor Mode the cursor will now properly start in the middle of the screen.
  • The interaction range for different targets has been unified.
  • Terminal interfaces now close automatically if the avatar moves a certain distance away.

 

Character Movement

  • Character movement is much improved and more responsive.
  • The behavior of avatars when climbing steep terrain has been changed. Slopes of less than 50 degrees do not result in a movement speed penalty. Ascending slopes of between 50 and 64 degrees result in the avatar moving at normal walking speed.
  • Avatars can no longer ascend terrain steeper than 64 degrees.
  • Inertia has been adjusted to provide more consistent and realistic feedback when an avatar airborne (e.g. after jumping).
  • Avatars now always move in the direction the camera is facing.
  • When strafing, avatars will now always be centered on the screen.
  • The Strafe Left and Strafe Right actions have been renamed Move Left and Move Right.

 

Other

  • Many actions, for example Consume and Place are no longer displayed when not valid or applicable to the current target or item.
  • The trade interface now states “Do you want to trade with [avatar name]?” rather than “Deal with [avatar X]?”.
  • The Spawn Vehicle action has been renamed Place.
  • Vehicles can now be placed by double clicking the vehicle’s inventory icon or by dragging and dropping the inventory icon onto the ground. This also applies to pets.
  • Toggle Aim/Cursor Mode has been renamed Toggle Cursor.
  • The Item Info menu text has been changed to View Information
  • The Desktop Icons and Dashboard actions are now called Toggle Interface Visibility.
  • When the map opens for teleportation it now defaults to the lowest zoom level.
  • Removed actions to decrease and increase size for make-up. Resizing can still be done in the make-up interface. Changed Start Make-Up to My Avatar for your own avatar and Avatar for other avatars.
  • The Beauty context menu folder has been removed.
  • The Avatar leaning option has been removed. It is now always off.
  • The delay before an avatar automatically switches from Ready Mode to Relaxed Mode after using a tool has been increased from 5 to 10 seconds.
  • The fonts for waypoints and scrolling combat text have been adjusted to improve visibility.
  • General improvements to scrolling combat text to be more informative and intuitive.
  • New crosshairs have been added for Relaxed, Ready, in-range and Locked Target modes. It is no longer possible to cycles between custom crosshair designs.
  • Mission titles are now displayed in bold, objective text in normal fonts.
  • It is no longer necessary to wait for a tool to finish its reload animation before triggering a loot action.
  • Improved the Loot Target action on defeated targets.
  • Improved the automatic move to interaction range when attempting to attack a target behind an obstacle.
  • It is now possible to refuel vehicles via a context menu available in inventory or on placed vehicles.
  • Updated hitboxes for a large number of creatures to interact properly with the new Camera and Interaction system.
  • Updated the new avatar Start Room to reflect the new Camera and Interaction system
  • Avatars no longer rotate when attempting to use a healing tool on an avatar already in range.
  • It is now possible to perform the Use Tool action on a target which the mouse pointer is currently hovering over (this includes targets placed in the game world, and status bars where available).
  • The Move Down action now works when swimming.
  • The Jump action has been merged into the Jump/Move Up action.
  • Added an option for changing the “Interact Text Size”.
  • Added an option for “Show Action Text On Target”
  • Added an option for “Let Effects Change Camera”. Disabling this will prevent certain effects (such as Hall of Fame loots) from changing the currently active camera mode.
  • Added an option for “Hide Outlines”.
  • Added an option for “Camera on Left Side”.
  • Added an option for “Disable Damage Flash”
  • Added an option for “Scroll Changes Camera Mode” which allows the camera view to be cycled through Third-Person Mode, First-Person Mode and Scoped view by using the mouse wheel scroll.
  • Added an option for “Interact to Cancel Current Action” that aborts both Auto Use and Lock Target if used again.
  • Added an option for “Target Lock Sensitivity” to adjust how difficult it should be to break the current locked target via mouse movement.
  • Increased the speed at which you can find fruit on the ground.
  • The Waypoints and Tracked Missions interfaces no longer default to always on top of other interfaces.
  • Projectiles from weapons and tools are now more precise in relation to the camera’s aim position.
  • Pets can now be spawned by double clicking the pet’s inventory icon or by dragging and dropping the inventory icon onto the ground.
  • Pets can now be fed by dragging and dropping food onto a spawned pet.
  • Tab functionality has been disabled in many interfaces to avoid interference with the new interaction system.
  • Avatars located in a vehicle that gets destroyed now die.
  • The Enter Vehicle action has been renamed Operate.
  • The Society interface can now be accessed at any time using the new Society action. As they are no longer necessary, all remaining Society Terminals are now inactive and will be removed in upcoming releases.
  • Vehicles destroyed in PVP zones are now removed from the world and placed in the avatar’s planet storage inventory; vehicle wreckage cannot be placed in PVP zones.
  • A confirmation dialog has been added to the convert shrapnel process.
  • When exiting a flying vehicle, the engine will remain active for a short time before shutting down.
  • Improved the display for rotation of other avatars.
  • Adjusted the minimum zoom level for all scopes to 2.5.
  • Reduced the number of stages between minimum and maximum zoom level.
  • Removed the Show Status Bar functionality and the ability to drag status bars from most targets in the client.
  • Removed the “click on ground to move” feature, which is obsolete in the new interaction system.
  • Streamlined context menus. For example, the Merge actions for stackable items will not be displayed if there is nothing that can be merged.
  • Removed the "Move To Target when Interacting" option setting. That behavior is now always the case.
  • The Compact in Inventory feature now displays a confirmation dialogue.
  • The Exit action to exit the Entropia Universe client software will start the countdown immediately instead of asking for confirmation.
  • Renamed some tabs in the Action Library to: Social, Control, System, Interface, Postures, and Emotes.
  • Emotes All chat commands are now case insensitive. The emote chat command help text has been divided into categories. All emotes can now be triggered with or without the em prefix. For example, "/angry" or "/em angry" will both trigger the Angry emote. /contacts and /friends for Contacts /users and /players for User Register /profile and /me for Edit Profile /walk and /run for walk /exit and/quit to exit the game /time to view time /edit for edit mode /bad and /good as aliases for /baddeal and /gooddeal. /no for /shakehead
  • Removed the "Copy My Avatar Link" action.
  • Split Emotes in the Action Library into Postures and Emotes.
  • Added more information and stats comparison onto item tooltips
  • NPCs and other invalid targets no longer have health bars.
  • Scrolling combat text now originates from the point of aim.
  • Updated many mysterious “Could not execute” messages alerts with more descriptive text, and removed some unnecessary, inconsistent alerts.
  • Updated alerts when attempting to dropping items in the world: The "Could not execute" message is no longer displayed when trying to drop an item outside of an estate. The "You can not drop this item" message no longer displays when trying to drop undroppable items outside of an estate (only displayed when inside an estate). items will display a disabled action in the item context menu if it is not possible to place the item currently. Unnecessary error messages when trying to drop items in dynamic areas, spaceships, vehicles, etc. have been removed. You will no longer get any error message when trying to drop an item in a mothership, dynamic area or vehicle
  • The Mouse Help action has been removed.

 

New Default Keybindings

In order to implement default key bindings that support the new interaction system, all settings have been reset for all clients upon logging in after the Version Update.

 

Previous custom keybinding settings have been saved in a text file in the following directory on your computer:

Documents/Entropia Universe/Removed key mappings and icons.txt

 

Key - Command

Avatar Movement

W - Move forward

S - Move backward/Towards camera

A - Move Left/Strafe Left

D - Move Right/Strafe Left

 

Z - Rotate Left

C - Rotate Right

 

Space - Jump/Move Up

Q - Toggle Run/Walk

R - Auto Move

 

Left+Right Mouse - Move in camera direction, a.k.a Easy Navigation

 

Camera

V - Camera Swap

V [Hold] - Activate Photo Camera

 

Middle Mouse [Hold] - Rotate camera, Release to Re-center

 

Mouse Wheel - Zoom in when in Ready Mode (to scope if available)

Left Shift - Toggle Zoom (when available)

 

Interaction

Alt - Switch Aim/Cursor mode

E - Auto Use Tool

X - Ready/Relax tool

G - Unequip Tool

TAB - Selects, Switches or  Deselects Target depending on Context

F - Interact/Do prefered action

F [Hold] - Open context menu

ESC - Aborts Auto Use Tool, deselects target or closes window depending on context.

T - Teleport to nearest Revive Terminal

 

General Interface Windows (Open/Close)

Y - Message Center

U - Contacts

I - Inventory

O - Options

P - Professions

H - Hall of Fame

J - Mission Log

K - Skills

L - Edit Panel

B - Event List

N - Action Library

M - Map of Current Planet/Territory

F11 - Society Interface

 

Chat Functions

Return - Start Chat or Send Message in Chat.

(,) - Show Position in Chat Window

(.) - Show Current Entropia Time in Chat Window

 

Misc Functions

(- or /) - Recall All Vehicles

L - Edit Panel (Open to Edit Keybindings and Desktop Icons)

F10 - Show Keyboard Map On Screen

F1 - F9 Select Key Map Set

F12 - Exit

Print Screen - Take a Screenshot, See Chat Window for Save Location

 

Mouse Button Map

Mouse 3 - Rotate Camera

Mouse 4 - Auto Run

 

Aim Mode

Left Mouse - Use Tool

Right Mouse - Interact/Trigger Auto Use Tool on target

 

Cursor Mode

Left mouse - Select Target or Interact/Use Tool on an Already Selected Target

Left mouse [Hold] - Rotate Freelook Camera

Right Mouse - Interact/Do Prefered Action or Open Context Menu

Right Mouse [Hold] - Rotate Camera/Open Context Menu

 

Fixes

  • Fixed an issue where untracking a mission could cause the Mission Tracker to malfunction, or to move to the upper left corner of the client unexpectedly.
  • Adjusted the Notifications interface to avoid overlap with the Message Center icon.
  • Fixed an issue causing corpses of flying creatures to not disappear after being looted in dynamic instances.
  • Fixed an issue causing obstruction of the target interface when selecting a target with the cursor.
  • The scroll wheel no longer controls zoom in the make-up interface.
  • The “No target selected” alert no longer appears when opening the inventory of a vehicle an avatar is seated within.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.20.2 Release Notes

22 Jan 2019

Fixed Issues

  • Fixed an issue causing “Loot is claimed by someone else” situations when defeating a creature with full health. Previously damaged creatures will reset their loot rights calculation after regenerating to full health. Will still store the PED value on the target so no money is lost.
  • Client stability increased.
  • Fixed an issue affecting the set bonuses on Angel Armor FEN Edition.
  • Fixed an issue with with the Life Leech buff on Modified Restoration Chips.
  • Corrected name of Malachai Inferno FEN Edition.

 

Known Issues

  • Malachai Inferno FEN Edition glasses are still missing texture.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.20.1 Release Notes

13 Dec 2018

Fixed Issues

  • Improved client stability
  • Removed “is rare” from gold shirts

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.20.0 Release

11 Dec 2018

Changes

  • The ComPet Deed trader on Planet Arkadia has been removed.
  • Updated graphics for Shrapnel.
  • There is now a “Detach all enhancers” action for items with attached enhancers.
  • Resource deeds and the resource finder interface no longer display “Unknown Resource”.
  • Fixed many client crash issues, including many caused by various user interfaces (missions, chat windows, vehicles, inventory, action library and more).

 

Known Issues

  • The FENTropia Gold (F) and FENtropia Platinum (F) Jackets have misaligned textures.
  • The Argonaut Claw FEN Edition items are missing sound and impact animation.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.19.2 Release Notes

27 Nov 2018

Fixed Issues

  • Fixed a rare issue causing a “Could not execute” error in the Construction interface.
  • Fixed an issue causing a client crash in certain situations after closing the options panel in the Professions interface.
  • Further improved server stability.


 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.19.1.3 Release Notes

20 Nov 2018

Fixed Issues

  • Fixed an issue causing server and client crashes
  • Made several improvements to server and client stability
  • Client loading time has been improved

 

BatSim will reopen later today.

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.19.1.2 Release Notes

01 Nov 2018

Fixed Issues

  • Dynamic area stability improvements.
  • Minor improvements to the Halloween Mayhem event instance areas.
  • Resolved an issue related to smiles and gestures.
  • Fixed an issue where waypoints couldn’t be created when using special characters such as “[“ and “]”.
  • The ArMatrix BP-20 FEN Edition (L) weapon in the FEN token trader now correctly displays that the item is (L)imited.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.19.1 Release Notes

30 Oct 2018

Changes

  • It is now easier to drag & drop enhancers into the Item Info user interface
  • The cooldown timer for inserting enhancers into items has been shortened.
  • Various improvements to the new map waypoint feature, including: smart selection of valid locations, maximum text length, mistyping correction, renaming waypoints, changed logging in chat to waypoint-links and restrictions to only allow valid locations.

 

Fixed Issues

  • The map interface now correctly retains zoom level when adding a waypoint.
  • Removed auto created waypoint on death but instead creates a clickable waypoint link in system chat with information of your death.

 

Known Issues

  • Bat Sim has been disabled, will be enabled at a later time
  • We are still working on the "This loot is claimed by someone else" issue

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.19.0 Release Notes

23 Oct 2018

Changes

  • You can now create your named waypoints by using this format (see example) /wp [Calypso, 56128, 59245, 134, My place]
  • Removed the FEN Token trader in Howling mines

 

Fixes

  • When attempting to heal another avatar with full health, it once again says "That person isn't wounded"
  • Tame Animal action is now back in the action library
  • Reduced the hit splash effect for the CalyTrek and Armatrix series weapons
  • FEN Tokens can now be placed on the auction.
  • Corrected the deterioration on the Modified and Adjusted Fast Aid Pack FEN Editions. The (L) versions have been added back to the FEN Token Vendor.
  • Added MediStim FEN Edition to the FEN Token Trader.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.18.1 Release Notes

09 Oct 2018
  • Update for FEN event preparations.
     

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.18.0 Release Notes

03 Oct 2018

Changes

  • Compet deeds can now be exchanged for Arkadia Moon deeds through a hand in mission in Celeste Harbour, just seek the Compet Deed Exchange NPC at 29820, 10165
  • It is now possible to get your name on a shared creature global if killed solo
  • Halloween skeleton clothes are now listed in the auction correctly
  • It is now only possible to drop items in your own estates
  • The healing over time effect now displays correctly as green when health points are gained
  • It is now possible to see a marker where you last died in the map user interface
  • Changed Nanocube type, so that it's in Materials inventory tab instead of Mined Resources

 

Fixes

  • It is no longer possible to use consumables in space when ejected from ship

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.17.2 Release Notes

04 Sep 2018

Changes

  • The fee incurred when landing a spaceship on a planet has been removed. This change is intended to encourage more trade between planets and personal space travel in general.
  • Added a safe zone around the new Arkadia Moon.
  • Entering space from Planet Arkadia once again places the spaceship in a safe zone.

 

Known Issues

  • Approaching too close to the Arkadia Moon in a mothership can result in being unable to reenter the mothership after exiting. Contact support if your mothership becomes unreachable.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.17.1 Release Notes

22 Aug 2018

Arkadia Moon Released

Today Planet Arkadia Moon has been launched and ready to be explored. Explore one of the new cities or head out and explore the moon landscape filled with rich mineral deposits and dangerous creatures.Read more

To download Arkadia Moon go to Tools/Planet Data/Arkadia Planetary System - Planet Arkadia Moon in the client loader.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.17.0 Release Notes

05 Jun 2018

New Features

  • Added functionality for missions to track individual contribution upon killing a target.
  • The loot calculation for creatures with shared loot is now based on each avatar’s input, rather than damage. (Optimal loot is calculated based on the performance of all avatars involved in the creature kill).
  • It is now possible to loot creatures when alone in a team.
  • Input spent on explosive destructibles that damage an enemy now contribute to loot returns.
  • Removed several team settings.
  • Improved team healing loot distribution.

 

Fixes

  • As a general rule, it is no longer possible to conduct avatar-to-avatar trades when inside global instances.
  • Fixed an issue causing the upper body of some creatures to disappear.
  • Fixed an issue causing the Trade Terminal window to turn black in some situations.
  • Fixed an issue preventing entry to an instance if one’s PED card balance was lower than the value of the required instance key.
  • Fixed an issue causing glitches when entering the Battle Simulator with Boxing Gloves equipped.
  • Fixed an issue causing a client freeze when interacting with the Repair terminal in some situations.
  • Fixed an issue causing higher than intended vehicle speeds when using certain movement action combinations (i.e. forward and strafe).

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.16.2 Release Notes

18 Apr 2018
  • The contents of the various Starter Packs available in the Entropia Universe web shop have been altered to offer better value and utility to new participants. All of the packs now include a larger amount of Universal Ammo.
  • The price points of the Gold and Platinum Starter Packs have been adjusted.
  • The max value of the Z12 Barbarella (Starter Pack weapon) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy Z12 Barbarella will display 5.9PED/1 PED for Current PED Value/Max PED Value.
  • The ammo consumption of the Z12 Barbarella (Starter Pack weapon) has been increased, while the deterioration has been reduced by the same amount. The cost per shot is thus unchanged.
  • The max value of the ZX Eagle Eye (Starter Pack weapon scope) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy ZX Eagle Eye will display 1.9 PED/0.3 PED for Current PED Value/Max PED Value.
  • The max value of the ZX Sinkadus (Starter Pack weapon amp) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy ZX Sinkadus will display 5.2 PED/0.5 PED for Current PED Value/Max PED Value.
  • The ammo consumption of the ZX Sinkadus (Starter Pack weapon amp) has been increased, while the deterioration has been reduced by the same amount. The cost per shot is thus unchanged.
  • The max value of the ZX R-Dod (Starter Pack weapon laser) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy ZX Sinkadus will display 3 PED/0.3 PED for Current PED Value/Max PED Value.
  • The max value of the IO-Pulse Unit (Starter Pack healing tool) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy IO-Pulse Unit will display 7 PED/4 PED for Current PED Value/Max PED Value.
  • The max value of all Starter Pack armor parts has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.16.1 Release Notes

10 Apr 2018
  • Corrected the name of the Scourging Skill Implant.
  • Fixed an issue causing Looter skills to be gained from unintended activities, including Sweating.
  • Fixed an issue causing unintended switching to Aim Mode after teleporting.
  • Fixed an issue causing three unachieved invisible professions to appear in the Professions panel.
  • Looter professions have been moved from the Combat category to the Resource Collecting category.
  • Fixed an issue causing mission counters not to update properly in some situations.
     

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.