Release Notes


  •  
  • 15.16.2
  • 15.16.1
  • 15.15.7.3
  • 15.15.7.2
  • 15.15.7
  • 15.15.6.2
  • 15.15.6
  • 15.15.5
  • 15.15.4.2
  • 15.15.4.1
  • 15.15.4
  • 15.15.4
  • 15.15.3
  • 15.15.2
  • 15.15.1
  • 15.15.0
  • 15.14.1
  • 15.14.0
  • 15.13.1
  • 15.13.0
  •  
  • Older

Entropia Universe 15.16.2 Release Notes

18 Apr 2018
  • The contents of the various Starter Packs available in the Entropia Universe web shop have been altered to offer better value and utility to new participants. All of the packs now include a larger amount of Universal Ammo.
  • The price points of the Gold and Platinum Starter Packs have been adjusted.
  • The max value of the Z12 Barbarella (Starter Pack weapon) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy Z12 Barbarella will display 5.9PED/1 PED for Current PED Value/Max PED Value.
  • The ammo consumption of the Z12 Barbarella (Starter Pack weapon) has been increased, while the deterioration has been reduced by the same amount. The cost per shot is thus unchanged.
  • The max value of the ZX Eagle Eye (Starter Pack weapon scope) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy ZX Eagle Eye will display 1.9 PED/0.3 PED for Current PED Value/Max PED Value.
  • The max value of the ZX Sinkadus (Starter Pack weapon amp) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy ZX Sinkadus will display 5.2 PED/0.5 PED for Current PED Value/Max PED Value.
  • The ammo consumption of the ZX Sinkadus (Starter Pack weapon amp) has been increased, while the deterioration has been reduced by the same amount. The cost per shot is thus unchanged.
  • The max value of the ZX R-Dod (Starter Pack weapon laser) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy ZX Sinkadus will display 3 PED/0.3 PED for Current PED Value/Max PED Value.
  • The max value of the IO-Pulse Unit (Starter Pack healing tool) has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed. For example, an unused, legacy IO-Pulse Unit will display 7 PED/4 PED for Current PED Value/Max PED Value.
  • The max value of all Starter Pack armor parts has been decreased. Existing items have retained their current PED value, which can be deteriorated. The actual current PED value of existing in-game items has not been changed.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.16.1 Release Notes

10 Apr 2018
  • Corrected the name of the Scourging Skill Implant.
  • Fixed an issue causing Looter skills to be gained from unintended activities, including Sweating.
  • Fixed an issue causing unintended switching to Aim Mode after teleporting.
  • Fixed an issue causing three unachieved invisible professions to appear in the Professions panel.
  • Looter professions have been moved from the Combat category to the Resource Collecting category.
  • Fixed an issue causing mission counters not to update properly in some situations.
     

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.7.3 Release Notes

07 Mar 2018
  • Fixed additional issues causing erratic consumable buff stacking in some situations.
  • Fixed an issue causing some consumable buffs not to refresh properly when a previous buff still had time remaining and a new buff is consumed.
  • Restored buff stacking for healing tools to the functionality that existed prior to the 15.15.7.2 patch.
  • Fixed an issue affecting damage over time for flamethrowers and Arsonistic Chips.
  • Fixed an issue affecting the Teslapod hitbox.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.7.2 Release Notes

14 Feb 2018
  • Fixed an issue causing erratic buff stacking values in some situations.
     

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.7 Release Notes

05 Jan 2018

This release includes major fixes related to the recent connectivity issues on both the client and server side. These fixes should greatly improve performance for those participants who were still experiencing connectivity and performance issues.

For the best Entropia Universe experience, please make sure to use best available internet connection available.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.6.2 Release Notes

21 Dec 2017

Changes

  • Fixed a rounding issue affecting item restrictions in dynamic areas. Such restrictions will now only use one decimal place when comparing items to restrictions.


Fixes

  • Fixed an issue affecting terrain in dynamic areas which could cause rubber-banding.

 

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.6 Release Notes

15 Dec 2017

Fixes:

  • Fixed an issue causing avatars to sometimes become stuck after clicking ‘Finish’ in the avatar creation area.
  • Fixed an issue preventing make-up masks from being equipped in some situations.
  • Fixed an issue causing missions not to trigger when entering a dynamic area.
  • Fixed an issue that could result in a server crash when loading dynamic areas.


For the best experience in Merry Mayhem we recommend downloading Planet Calypso content via the Client Loader so that all assets are available on your PC.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.5 Release Notes

12 Dec 2017

Features:

  • Base damage/second is now displayed in the Basic Information tab of the Item Info panel for weapons. Note that the value displayed is the maximum DPS of the weapon and does not reflect avatar skills.
  • Dynamic instance areas now support various criteria for entry, including avatar health, item damage parameter and more.
  • The groundwork for expanded dynamic instance features has been implemented to facilitate enhanced content development in the future.
  • A Strongbox category has been added to the auction.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.4.2 Release Notes

28 Nov 2017

Thanks to everyone who contributed to the valuable feedback we have received via the Client Loader poll related to recent lag and performance issues.

Today's release includes several improvements and fixes that have directly resulted from participants who shared detailed information on the issues they were experiencing via the poll.

The detailed information provided by our wonderful community enabled the MindArk development team to better isolate and more quickly address those issues.

The Client Loader poll will remain active for the next week or two as needed, so please consider reporting any lag or performance issues you may experience.

Finally, congratulations to Einar Lee Yap, winner of the 100 PED Shrapnel poll prize!

The same prize will be awarded next week to a random poll respondent.

The MindArk team appreciates your patience and assistance in this ongoing effort to resolve all of the recent and current performance issues.

Features

  • All skill gains are now displayed with actual value increase under system/skills in the chat user interface.

Fixes:

  • Several improvements to client and server stability.
     

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.4.1 Release Notes

21 Nov 2017
  • Technical update to improve server stability.
     

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.4 Release Notes

26 Oct 2017

Hot Fix

  • Improved client and server stability.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.4 Release Notes

24 Oct 2017

We have made several improvements to address performance issues and are continuing to make the experience smoother.


Additions

  • Added combat text message on deflected damage on vehicles


Changes

  • Increased society member capacity from 200 to 300 members
  • Grace period “Arrival Safe” is now a buff effect where you can see the time left. It has also changed the name to “Protected”
  • Change the name for “Damage messages” to “Combat messages” in system channel where all info about combat will be shown
  • Players will now get feedback when evading, dodging, jamming or attacks miss their avatar. Likewise these messages will be displayed when the target does so as well. These messages will be printed in the “Combat messages” system channel.
  • Clarification for terminology:
    • Miss is when there isn’t enough skill to hit the target
    • Evade is when the target avoids damage from a melee attack
    • Dodge is when the target avoids damage from a ranged attack
    • Jamming is when the target avoids damage from a mindforce attack
    • Deflect is when the target absorbs all damage due to armor
  • The Efficiency on all existing ArMatrix weapons has been adjusted very slightly to make the progression more linear and even between the different weapon types.
  • The TT value of all Component Widgets is now 10 PEC and the TT value of all Tech Gizmos is now 40 PEC. All blueprints using these components have been adjusted and generally cost less per attempt. All auction listed "Component Widget" and "Tech Gizmo" items have been purchased by MindArk official Bowerbird.
  • The following skills now contribute towards increasing the health of avatars:
    • Construction: Manufacture Weapons 1 Health per 3200 points
    • Construction: Manufacture Armor 1 Health per 3200 points
    • Construction: Manufacture Attachments 1 Health per 3200 points
    • Construction: Texture Engineering 1 Health per 3200 points
    • Construction: Manufacture Methodology 1 Health per 1600 points
    • Construction: Industrialist 1 Health per 800 points
    • Combat: Martial Arts 1 Health per 400 points
    • Combat: Bravado 1 health per 2000 points
    • Design: Make Textile 1 Health per 3200 points
    • Design: Tailoring 1 Health per 1600 points
    • Design: Coloring 1 Health per 3200 points
    • Design: Glamor 1 Health per 800 points
    • General: Intuition 1 Health per 1600 points
    • General: Quickness 1 Health per 3200 Points
    • Medical: Diagnosis 1 Health per 3200 points
    • Medical: Medical Therapy 1 Health per 1600 points
    • Medical: Doctor 1 Health per 800 points
    • Mindforce: Concentration 1 Health per 3200 points
    • Mindforce: Power Catalyst 1 Health per 2000 points
    • Mindforce: Mindforce Harmony 1 Health per 1600 points
    • Mindforce: Force Merge 1 Health per 800 points
    • Science: Engineering 1 Health per 3200 points
    • Science: Scientist 1 Health per 1600 points


Fixed Issues

  • Fixed the message received when trying to go in/out of space with a broken Space thruster (L) that it is broken and cannot be used.
  • Corrected text on some Neurostim item descriptions.


Known Issues

  • There’s an issue causing chat channel disconnections when relogging

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.3 Release Notes

12 Sep 2017

Fixes

  • Fixed an issue causing Pet Center buffs not to appear after server restarts.
  • Improved client stability.
  • Corrected the formatting for the tool “Efficiency” tooltip.

 

Changes

  • A minimum profession level of 10 is now required to begin the Mission Galactica mission chain.
  • Sitting down can now be accomplished by simply operating a chair; avatars will stand up once directed to move.
  • Most consumable buff pills can now be refined into Universal Ammo.

 

Known Issues

  • There is an issue causing globals on shared loot creatures to not display the global animation or register on the Hall of Fame board.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.2 Release Notes

22 Aug 2017

Changes

  • Avatars no longer need to rotate before operating a terminal

 

Fixes

  • Fixed an issue with High Performance Vents in ArMatrix blueprint recipes.
  • Fixed an issue causing the avatar fall animation not to play when running off of platforms.
  • The ArMatrix LR-105 Blueprint (L) recipe now uses Platinum instead of Vesperdite

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.1 Release Notes

28 Jun 2017

Fixes:

  • Fixed an issue causing vehicle armor not to work correctly.
  • Server stability fixes.
  • Fixed an issue preventing several consumable buffs from being consumed.
  • Fixed an issue preventing the Lifesteal effect on the Modified Restoration chip.
  • Corrected the damage types of ArMatrix BLP weapons.

 

Adjustments:

  • Maximum time to revive is now set to 80 sec. Refresh timer has been lowered from 120s to 60s.
  • The Battle Simulator bonus pool payout structure and probabilities have been adjusted.
  • The Economy parameter on weapons and weapon attachments has been renamed to Efficiency to avoid confusion. Also, the tooltip text has been adjusted to the following to better explain the Efficiency parameter: Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).
  • The chatter sound is now audible from one’s own avatar.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.15.0 Release Notes

20 Jun 2017

Notice

In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented.

 

Loot 2.0

Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes.

 

Loot Changes

  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

 

 Armor Changes

  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.

 

Features/Changes

  • Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance.
  • A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets.
  • Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets.
  • Mindforce amplifiers have been added.  


Known Issues

  • The Lifesteal effect on the Modified Restoration Chip is not working. This will be corrected in an upcoming patch.
  • Several consumable items such as Merry Mayhem Candy Canes and Halloween Candy Boxes cannot be consumed. This will be corrected in an upcoming patch.
  • The new ArMatrix crafted BLP weapons cause Burn damage instead of the intended Impact damage. This will be corrected in an upcoming patch.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.14.1 Release Notes

31 May 2017

Fixes

  • Fixed an issue affecting items with Effect over Time
  • (L) rings are now tradable and can be sold to the Trade Terminal.

 

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.14.0 Release Notes

30 May 2017

Features

  • The item info panel for vehicles now displays fuel type.
  • It is now possible to extract fuel from motherships.
  • Upon death it is now necessary to confirm teleport to the nearest revival terminal.
  • Dying too frequently will increase an avatar’s revival countdown timer. Staying alive for an extended period will reduce the revival countdown timer.
  • Map rotation now updates more quickly.
  • The old Project Entropia avatar chatter feature is back, go to Sound in the Options menu and tick the Avatar Chat Chatter box to activate.
  • Glow on creatures will disappear when killed.


Battle Simulator Update

A new Bonus Pool has been added to the Battle Simulator, which increases in value with every Battle Simulator ticket purchased. Each Battle Simulator run has a chance to award 5%, 25%, 50% or 90% of the current Bonus Pool upon successful completion of the instance. The current value of the Bonus Pool is displayed on the Battle Simulator Leaderboard, and will be seeded with 10.000 PED at the start of the next season.

  • Battle Simulator tickets now cost 6 PED, a portion of which is added to the Bonus Pool.
  • Implemented new graphical assets to improve looks and performance.
  • Optimized and tweaked many areas of the instance.
  • The number of leaderboard places paid has been extended.
  • Removed the possibility of evade from hit calculations.
  • Improved the hitbox for Eviscerators.
  • Unclaimed loot from uncompleted runs is now added to the Bonus Pool.
  • Removed snare weapon and added the slowing effect to the grenade launcher.
  • Reduced range of rocket launcher.
  • Health packs are now stationary and heal over time.
  • Two additional health packs have been added to the course.
  • A new elite turret has been introduced. (Note: The elite turret looks identical to the normal turret; be sure to check the creature name to distinguish.)
  • A rare melee boss has been introduced.
  • Destroyed Eviscerators now lie closer to the ground.
  • A ‘Replay Instance’ window will appear after exiting the instance.
  • The ‘Increased Reward’ message will now appear when entering the last area.
  • Glow on turrets and creatures will disappear when killed.
  • Moving outside of the perimeter will cause death (there is a 10 second warning).


Fixes

  • Attachments are now included in item weight calculations.


Known Issues

  • For the time being Battle Simulator Leaderboard Total PED is not visually updated with the accumulated amount.
  • Heal over time tools are missing the heal over time effect and displaying incorrect intervals.  

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.13.1 Release Notes

04 Apr 2017
  • The Battle Simulator Leaderboard payout structure has been adjusted to award more prize places.
     

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Entropia Universe 15.13.0 Release Notes

28 Mar 2017

Fixes

  • Fixed an issue when entering the Battle Simulator and not receiving the weapons loadout
  • Cyrene PvP Area is now working properly
  • Fixed an issue where the Storage user interface didn’t close properly when entering the Battle Simulator
  • Fixed an issue of not being able to move in the Battle Simulator if movement keys have been remapped prior to entry
  • Fixed an issue where the creature controlled user interface didn’t disappear after timer has finished
  • Fixed an issue where EoT from rings didn’t reactivate when exiting the Battle Simulator
  • Fixed an issue where the Client could crash when teleporting to the Battle Simulator from an Estate

     

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.