2018-01-23 10:36

Developer Notes #15

In the latest release of Entropia Universe (15.15.7) a persistent issue related to lag and connectivity that had affected an increasing number of Entropia players was resolved. 

The Entropia community reported their experience of lag in support cases and on community forums. These reports helped our developers to pinpoint the causes of the problem within the many layers of IT-technology that constitutes the core of the Entropia Universe platform.

What makes Entropia stand out among other MMOs are, among many other things, the highly secure Real Cash Economy and its borderless server architecture that provides a seamless and immersive virtual universe. Events such as economic transactions should be visible to all affected participants instantaneously, no matter where they are located within Entropia Universe. 

For players within visible range of each other even more information needs to be shared. This includes the smallest things such as avatar movement, clothing or armor equipped by avatars or the firing of weapons. Some events such as creature attacks will also include calculations of varying complexity within various systems.

All game events that occur between Entropia Universe clients around the world and the Entropia Universe data centers are securely transmitted over the internet. To achieve a smooth and reliable Entropia Universe experience, all components in the client-internet connection-server chain must themselves perform smoothly and reliably.

When an unexpected and intermittent behavior such as lag begins to occur, developers need to examine when and where it started and then work to isolate the possible causes of the problem. In a complex environment such as Entropia Universe there are many layers of software that can be involved. Further, a number of services provided by 3rd parties such as Internet Service Providers can also be part of the experienced problem.

As both our datacenter engineers and developers worked through the layers of the infrastructure and software that could be contributing to the lag problem of the past few months, a number of issues were addressed in patches during the final months of 2017. We also measured the effect of those patches and received valuable feedback from community polls and support channels.

After weeks of hard work the developers found that changes to certain underlying parts of the server software dramatically decreased the incidence and severity of lag experiences. Extensive testing of the new software was performed over Christmas and New Years, and on January 5, 2018 a patch was ready for release.

The developers want to express their gratitude to all players who reported valuable information about their experience of the lag situation. While all at MindArk are dedicated to continually improving the Entropia Universe experience in the years to come the feedback from the people behind the avatars that essentially are the Entropia community are simply priceless.

If you still encounter lag-related issues please review the System Requirements and make sure that your computer and internet equipment have the latest updates. A router restart can also sometimes help with problems on your local network.

The Entropia Universe support team are always available at https://account.entropiauniverse.com/support-faq/contact/ if you need any further assistance or want to report an issue.

2017-12-22 10:36

Arkadia Moon Deeds Sale

Following the huge success of Arkadia Underground Deeds which have seen consistently strong daily payouts and over 60% in capital gain since launch, Arkadia Studios is pleased to announce a new opportunity for investing in Entropia Universe

Arkadia Moon Deeds represent an opportunity to participate in the growth of Arkadia with a brand new moon to be located within Arkadia's Space.

Travel between Arkadia and the moon will done by Space vehicle. The moon will be released in game by 3rd Quarter 2018.

A Total of 200,000 Arkadia Moon Deeds are now available exclusively via Entropia Universe web-store for 60 PED (6 USD) and an opportunity exists to purchase deeds at a discount rate over the coming months starting at a low price of only 50 PED.

The 200,000 Deeds equals 100% of the Moon land area and the Area will be managed by Arkadia Studios.
Tax Revenue from the Arkadia Moon will be distributed automatically to deed holders on a daily basis via the PED flow center after the Moon launch and the moon will have a fixed tax percentage of 5%.

Arkadia Moon Deeds will not be tradable in game until all deeds are sold.


  • 8km x 8km (64 sq KM) of newly designed terrain.
  • High Stakes mining.
  • 7 Brand new and exclusive Creatures.
  • Adventure based and progressive missions.
  • Special IFN and Smuggler missions connecting in with Planet Arkadia activity.


Discount Schedule:

  • Sales date till 30 Jan : 50 PED
  • 1 - 28 Feb : 52.5 PED
  • 1 - 31 March : 55 PED
  • 1 - 30 April : 57.5 PED
  • 1 May onward : 60 PED
2017-12-07 17:34

Skill Boost Event Starts Tomorrow!

A universe-wide skill boost event will begin on December 8, 12:00 UTC and run until December 13, 12:00 UTC. This event celebrates the recent skill-related improvements made in Entropia Universe, along with planned future improvements.

During this event the strength and the frequency of automatic skill increase boosts will be greatly increased.

Merry Christmas and a Happy New Year wherever you might be in Entropia Universe!

2017-11-30 16:28

MindArk's Upcoming Blockchain Project

Over the past year, MindArk has been closely following the cryptocurrency sphere and exploring synergies between the Entropia Universe platform and blockchain technology. MindArk has engaged an external team of cryptocurrency and finance experts to help formulate a unique and innovative token offering.

This project promises to provide MindArk with a large infusion of capital which will enable accelerated and improved development of the Entropia Universe platform, including integration of virtual reality and blockchain technology, and which will ultimately benefit all Entropia Universe stakeholders -- participants, Planet Partners and shareholders.

Exciting times are on the horizon for MindArk and Entropia Universe, and we hope we can count on your interest and support!

More details on DeepToken, MindArk’s token offering, will be made available in the coming days and weeks.

2017-11-23 13:21

Black Friday Specials in Webshop

Black Friday Ammo Packs are now available in the webshop:

- Up to 100% extra Autoloot pills 
- Up to 50% extra H-DNA revival chips 

Only available till Monday, November 27, 13:00 UTC.

Load up for some serious hunting!

2017-11-22 12:36

Virtual Dagger Auctioned for Over $10,000 in Entropia Universe

A dagger was auctioned for $10,222 in MMORPG Entropia Universe —  more than the price of a real, gold-plated “Black Panther” hunting knife — despite being made only of pixels.   

The powerful Unique Sacrificial Dagger is the only one of its kind and was discovered in Halloween Mayhem 2017, an annual event where participants kill zombie monsters for prizes with real cash value. This year’s event marked the introduction of lootable Halloween Strongboxes, with player “28 yunggun 04”  opening one such box to discover the precious item within.   

Entropia Universe is well known for its record-breaking virtual items sales — Crystal Palace Space Station was sold to a single player in 2009 for $330,000.

2017-11-16 16:56

Performance Update

The MindArk development and engineering teams continue to work hard on improving the stability and performance of the Entropia Universe system and to resolve the recent lag issues. Several fixes and improvements have been implemented over the past week or so, and have helped to mitigate many of the issues experienced by participants. However, several performance issues persist and are related to deeper workings of the Entropia Universe platform and thus will take a bit longer to solve.

Our primary focus is to solve the remaining performance issues as soon as possible, resulting in other development projects being postponed and/or deprioritized. Another patch is scheduled for early next week, containing the most recent fixes and optimizations.

We appreciate your patience and understanding during this ongoing process.

2017-10-25 16:33

Lootable Halloween Strongboxes!

This year Halloween Strongboxes are lootable from all Halloween Mayhem creatures and are opened with Classified Strongbox Keys.

The limited-edition Halloween Ring 2017 could be waiting for you...

See the Strongbox page for details. 

2017-10-19 11:21

Note Regarding Performance Issues

Thank you for participating in the Hogglo event last weekend! We have drawn useful conclusions and already made some adjustments that should make a difference. However, we are still working hard on certain issues that are likely to take more time to solve. 
Thank you for your patience and understanding.

2017-10-17 17:03

Entropia Universe at Sci-Fi World in Stockholm

Long-term Entropia Universe players and members of Gameaholic.se will be representing Entropia Universe at the 2017 Sci-Fi World convention in Stockholm starting this Saturday.

The booth will be located in the “Gaming Zone” section where the team will be introducing the game to a brand new audience, going through tutorials and helping beginners create their first avatar.  


2017-10-03 15:06

Developer Notes #14 - Loot 2.0 Update

One of MindArk’s primary long-term goals is to make Entropia Universe as affordable and entertaining as possible for all participants. Toward that end, MindArk is continually experimenting with various adjustments to in-game systems, with an eye toward lowering cost to play while maintaining a reasonable level of revenue that enables continued development and marketing of Entropia Universe. 

Reductions in Cost to Play
On September 11th, we initiated a temporary test in which the MindArk fee for hunting was lowered significantly. In the long term, we hope that a lower MindArk fee will result in increased overall activity and new participant retention, and thereby compensate for the lower short-term revenue. We plan to continue experimenting with these revenue settings in the near future to gather more data.

Early data show positive results from those experiments:

  • Hunters with turnover of more than 50000 PED since Sept. 11 have enjoyed returns of 98.6% on average.
  • Hunters with turnover between 10000 and 50000 PED since Sept. 11 have enjoyed returns of 97.05% on average.
  • Accounts created in 2017 have enjoyed returns of 96.94% on average since the changes implemented on Sept. 11.

As noted in a previous Developer Notes, Loot 2.0 drastically lowered the costs for armor decay and healing, which we can now confirm has led to a substantial increase in the usage of those mechanics. This is an example of the type of positive changes we are hoping to identify and implement in other systems: changes that benefit participants (in terms of lower cost to play) as well as MindArk’s revenue, resulting in a better overall gameplay experience and growth of Entropia Universe.

Loot Distribution Changes
As many participants have already noticed, changes have recently been made to hunting loot distribution, specifically regarding loot volatility and loot sizes. The overall net hunting return was not affected by these changes, but rather the frequency and size of various loot outcomes as a means of promoting more interesting and exciting loot outcomes and removing some of the more frustrating outcomes that were previously possible (especially on larger creatures).

Effects of Critical Hits/Damage on Loot
Finally, we have noticed several misconceptions in recent community discussions regarding Critical Hits that we would like to clarify. Critical Hits do not have a direct impact on loot value calculations per se. Since loot is now based on the actual cost to kill a creature in Loot 2.0, dealing more damage via critical hits (or by having higher damage per pec) does result in smaller loot events for a given creature, but this effect is directly proportional to the lower cost to kill and allows more creatures to be killed (i.e. more loot events) for a given amount of PED spent. Also, the composition of loot improves in such cases and results in a lower proportion of Shrapnel in loot. In other words, the use of items or consumables that provide increased Critical Hit Chance or Critical Damage can never have a negative effect on loot returns.

2017-08-28 15:36

Entropia Universe Ending Support for Windows XP

As previously announced in May, Entropia Universe will soon no longer run on Windows XP machines. In order to ensure an appropriate level of account security for our customers, MindArk has decided to discontinue support for Windows XP and older operating systems starting in Q4 of 2017.

Account security is MindArk’s highest priority. We appreciate your understanding and cooperation in helping to keep Entropia Universe safe and secure for all participants. We urge any Entropia Universe participants still using Windows XP or older versions of Windows to upgrade their operating systems within the next several months.

This change will also allow the implementation of a platform update that many Entropians have requested: DirectX 11 support. This is a long-awaited upgrade in technology that will enable MindArk to further improve the Entropia Universe graphical engine. We promise that Entropia soon will be possible to experience in the form we always have dreamed of, Virtual Reality.

Stay tuned for more information.

Klas Moreau
CEO MindArk

2017-08-18 15:57

Sale Ending Soon: Summer Strongbox 2017

It’s the final weekend of the Summer Strongbox 2017 sale, ending 12:00 UTC on August 21.  

One of the last remaining “Summer Ring 2017” rings could be waiting for you — they’re bursting with buffs!

Find the Strongboxes in the Webshop.

Strongbox/Ring Details are on the Classified Strongbox page .


2017-07-14 16:33

Developer Notes #13 - Loot 2.0 Statistics

The MindArk design team has been closely monitoring the impact of Loot 2.0, recently implemented in Version Update 15.15. We have also been following the many interesting and valuable discussions on community forums and thought it would be helpful to those discussions to share some hunting return statistics.

  • Net return for all hunting activity since VU 15.15: 94.71%
  • Net return for hunters cycling at least 100,000 PED since VU 15.15: 97.29%
  • Net return for hunters cycling at least 10,000 PED since VU 15.15: 94.79%
  • Net return for accounts created in 2017, cycling at least 100 PED since VU 15.15: 94.87%
  • Net return for accounts created in 2017: 93.47%

These return rates are very close to MindArk’s targets for Loot 2.0, and indicate that the changes implemented are working as intended. Of course, we will continue to monitor, tweak and improve moving forward.

Happy hunting!

2017-06-26 22:16

Developer Notes #12 - Loot 2.0 Follow-Up

This installment of Developer Notes attempts to clear up some of the questions and misconceptions related to the Version Update 15.15.0 - Loot 2.0.

Economy Parameter (soon to be renamed Efficiency)

One of the most misunderstood features of Loot 2.0 was the introduction of the Economy parameter and its effect on loot calculations. Based on feedback received via support cases and our monitoring of forum discussions, it appears that one cause of confusion is the use of the term ‘Economy’ for this parameter. As such, the Economy parameter will be renamed to Efficiency in the upcoming patch, which more accurately captures the effect of this parameter. Also in the upcoming patch, the tooltip text for the Efficiency parameter will be changed to the following:

Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).

A few additional points about Efficiency parameter will hopefully clear up many of the questions and dispel some of the more common misconceptions that we have noticed:

  • The Efficiency parameter is not affected by avatar skills.
  • The largest components by far in loot value calculations are costs, such as weapon deterioration, ammo consumption, armor deterioration, healing costs, etc.
  • The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
  • The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.

Optimal Loot

Another feature of Loot 2.0 that has sparked lots of discussion and speculation is Optimal Loot.

It is important to note that Optimal Loot only affects loot composition (what you loot), not the loot value (how much you loot). There is no Optimal Loot penalty for hunting creatures that are well below your avatar’s level; in fact most such kills will meet the requirements for Optimal Loot composition.

To best achieve Optimal Loot:

  • Be sure to have the Hit Ability and Damage profession requirements maxed (10.0/10.0) on the weapon your avatar is using.
  • Avoid over-amping (using a weapon amplifier that adds more than 50% of the maximum damage of the weapon to which it is equipped).
  • Minimize healing costs and the need to interrupt damage dealing to heal.

In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent  “kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.

Crafting, Resources and Economy

MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy.

The balance between looted and crafted items, along with items from other sources such as events, competitions, strongboxes, etc., will be improved to strike a better balance.

New blueprints will use existing components and resources as much as possible to sustain a thriving and interdependent economy between crafting, mining and hunting.

2017-06-20 15:05

The Summer Strongbox 2017 sale has started!

What riches wait for you inside? Perhaps the Summer Ring 2017!

Check out the Strongbox Page for Summer Ring 2017 details and possible Summer Strongbox contents.

Available now in the Webshop.

2017-06-08 22:28

Developer Notes #11 - Loot 2.0

Later this month, MindArk will be releasing a special Loot 2.0 Version Update that will overhaul the way in which hunting loot is calculated and distributed. Many of the features and systems added over the past few years have gradually led to this update, which will significantly improve overall loot returns for the vast majority (upwards of 98%) of participants.

The information in this Developer Notes article is intended to inform participants of the upcoming changes and to gather initial impressions and feedback to help ensure a smooth implementation of this exciting update. Please bear in mind that the changes described below are still being finalized and tested, so some specific details may be changed upon release, while other changes may require additional refinement or testing and therefore may not appear in the initial Loot 2.0 release, but instead in subsequent patches or Version Updates.

Loot Changes

  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Also in the Loot 2.0 Version Update will be a range of improvements to various other systems with an eye toward lowering costs and increasing enjoyment for all Entropians. An example of such are the following planned changes to armor:

Armor Changes

  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor can now absorb all incoming damage down to a minimum of 0.1 point of damage taken, instead of the previous 1.0 points of damage.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.
  • A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition.

Our design and development teams have been working very hard on these important changes for many months now, and MindArk looks forward to incorporating valuable feedback from our wonderful and passionate community leading up to the release of Loot 2.0!

2017-06-01 16:15

In-game Social Media Journalist (‘Eye-in-the-sky’) for Entropia Universe

We are introducing an official in-game social media journalist avatar called “Jason Journalist Levine” to Entropia Universe (you can always recognize an official avatar by the yellow ‘star’ above their head)

This avatar may mail or approach you in-game to check if he can use pictures/video/quotes in our social media.

You never know, perhaps your avatar will become the star of our social media! 


Please Note: This avatar is not a MindArk support representative, and is under no obligation to respond to unsolicited messages or support-related requests. 

2017-05-02 15:22

Easter Strongbox 2017 Sale Ending Soon!

Easter 2017 Strongboxes are only available in the Entropia Universe Webshop till 08:00 UTC on May 5, 2017.

An Easter Ring 2017 could be waiting for you...



2017-04-19 16:12

Battle Simulator Competition Results

Here are the results for the Battle Simulator Competition.

Congratulations to all the winners!

Place - Avatar - Prize

1 - The Paladin Chosen - 50 PED
2 - Stina TwoPoint Zero - 50 PED
3 - Nana Sakura Senpai - 50 PED
4 - chunk chalky888 white - 50 PED
5 - edgars rews ptross - 50 PED
6 - King of XTC - 50 PED
7 - Ulvis dunkanlorden Barkans - 50 PED
8 - isakap sunam sutuap - 50 PED
9 - Viktoria Mellis Kareokay - 50 PED
10 - Eddie Stack Cane - 50 PED
12 - Angel O2 Mercer - 50 PED
14 - IFN Soldier Lizzy - 50 PED
16 - Artur ArtiPodroznikKosmosu Kosmos - 50 PED
18 - Jakreeper Magnum GSC - 50 PED
20 - Isa Naika Prey - 50 PED
22 - cambuurfrans cambuurrinse cambuurpeter - 50 PED
24 - Fredrik blonde Jasse - 50 PED
26 - Marina OXOTA Nobiles - 50 PED
28 - Tava Kruznic Vokan - 50 PED
30 - Ocelot Efim Lance - 50 PED
32 - John Doe vindicator - 50 PED
34 - zoran drhegi kenth - 50 PED
36 - Haxxorzon Krille Haxxorzon - 50 PED
38 - Mike Theocles Shea - 50 PED
40 - Winnie110 winnie marklar - 50 PED
42 - Lize LizeLotte Sweden - 50 PED
44 - Pixy Anticontra Blue - 50 PED
46 - brad paintghost newby - 50 PED
48 - Vladislav Spiker Ogir - 50 PED
50 - Yuriy GoldHog Korsakov - 50 PED
55 - Joao Bustle Pedro - 50 PED
60 - Darius Krowz Black - 50 PED
65 - Philippus SoberPhil Maximus - 50 PED
70 - Master SeanF Hunter - 50 PED
75 - Veronika Verunya Ver - 50 PED
80 - LuckyLuke22 LL LL - 50 PED
85 - Thaddeus Rusty Venture - 50 PED
90 - Sailor Abbra-Cadaver Moonspell - 50 PED
95 - Michael Michaelwa3 Finnagin - 50 PED
100 - Eve Evey Everglades - 100 PED
105 - Naama Naamios Kala - 50 PED
110 - Wiz Tedab Pex - 50 PED
115 - Igor Putin Berezovskiy - 50 PED
120 - Ice Cold Queen - 50 PED
125 - ItWillBe ASilent Spring - 50 PED
130 - Forgorth Forgo Lundain - 50 PED
135 - John GrimReaper Weaver - 50 PED
140 - Simon Peter Kent - 50 PED
145 - Attere AzGarot Dominatum - 50 PED
150 - Jaakko Mussukka Taneli - 50 PED
155 - Indiana Loscha Jones - 50 PED
160 - AI Opeyum Tr - 50 PED
165 - The Red Thing - 50 PED
170 - Anna Chrona Chrona - 50 PED
175 - sorin Statica teodor - 50 PED
180 - Giggles Giggles Galore - 50 PED