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We are super excited to introduce a feature that heralds the debut of the Entropia Universe AI President System. In a future release, we are starting with two new AI-driven Non-Player Characters (NPCs) crafted to enrich the experience for newcomers. These intelligent, human-like, and interactive NPCs will guide users through some of the fundamental aspects of Entropia Universe, offering essential hints and personalized guidance to integrate newcomers seamlessly into the universe.


Meet Our AI NPCs

Sarah Tergus

Sarah Tergus:

Stationed in Thule, Sarah is a CDF support personnel who will guide beginners through the tutorial experience, UI mechanics, keybindings, and basic game actions.

Jax Terron

Jax Terron:

Located on the second floor outside the main facility at Camp Icarus, he is a battle-hardened senior CDF support personnel trained to focus on more in-depth guidance around Camp Icarus. He can offer tips and tricks for beginners and give suggestions.

Both NPCs can hold a whole conversation about any topic they deem interesting. However, their answers might vary depending on their focus and personal goals.

Purpose And Future Plans

Our primary goal in introducing these Immersive NPCs is to provide beginners with friendly initial guidance and help users smoothly navigate the game's early stages by presenting information in a clearer and easier-to-understand way. 

These NPCs will complement the rich community engagement of the Entropia Universe experience while maintaining the valuable game insights and strategies best acquired through traditional gameplay and interaction with our vibrant community.

In the future release, we will focus on aiding new players and we are planning future updates to expand the scope of support these NPCs offer. We’re aiming for upcoming versions to include NPCs tailored to meet the needs of current and advanced players, offering specialized advice and deeper insights into more complex aspects of the game.


Our Immersive NPCs utilize the latest in LLM-based AI technology. Large language models (LLM) are very large deep learning models that are pre-trained on vast amounts of data. LLM is a type of artificial intelligence (AI) transformer model that can recognize and generate text, among other tasks. Like all new AI technologies, this LLM-AI does not guarantee 100% accuracy in responses. 

However, our goal with these NPCs is to create an immersive experience. To enhance this experience, we have designed these NPCs to mirror interactions you might have with a real person, and just like when talking to other people the responses may vary in reliability. This helps make them into something more than just a talking encyclopedia.

Memory and Personalization

Our Immersive NPCs are designed with short- and long-term memory capabilities. The short-term memory capabilities give the NPCs a human-like experience, where they don’t remember past interactions perfectly, enhancing the personal touch during interactions. The long-term memory feature allows the NPCs to remember your previous conversations and pick up where you left off.

Privacy and Data Use

We hold your privacy in the highest regard. Our AI NPCs are designed to enhance your gaming experience without compromising your personal security. These NPCs will access only non-sensitive data such as your avatar name and a basic assessment of your strength level. This information is used solely to tailor interactions to your current experience within the game.

It's important to note that while AI NPC responses are generated through advanced third-party inference engines, we at MindArk do not send your e-mail address or similar information to these systems. We adhere strictly to data privacy laws and guidelines to ensure your information is protected.

As a precaution and in line with best practices for online interactions, we urge you to never share personal information with AI NPCs, just as you would refrain from sharing personal details in the in-game chat. Always consider any information you share in the game as potentially public, and avoid disclosing sensitive personal data during gameplay.

We are committed to continuously improving these systems to ensure they respect user privacy while providing a valuable, engaging experience in Entropia Universe.

This release marks the early stages of our AI NPCs, and we will keep enhancing them beyond this initial launch. This includes optimizing response times, expanding in-game capabilities, and increasing their ability to discuss more complex topics.

We are super excited to introduce this feature that heralds the debut of the Entropia Universe AI President System, and we believe the AI NPC’s will significantly enrich the player experience. We value your feedback and look forward to evolving these features based on your interactions and suggestions.


Welcome to this graphics update overview for the 18.1.0 version update in the Q1 release 2024. You will find before and after images of various textures, the new look of multiple Entropia Universe armors, updated creatures, and the major graphical changes!


Some environmental and character art elements started to feel old, so we updated a wide range of art assets in Entropia Universe. We have upgraded a large collection of elements in the game, including armors, terrain textures, creatures, vegetation, and general lighting improvements, with modern industry quality standards.


We have been focusing on updating terrain textures, creatures, and character armor. All these assets have been crafted from the ground up with new models and textures.

Changes in the Release

  • Updated Terrain Textures: We’ve updated several ground and landscape textures to be more realistic, using high-quality standards (2k and 4k)
  • Enhanced Texture Details: We added an extra layer of detail to our base textures, making surfaces like grass and sand look more intricate and natural
  • Improved Visual Effects: We introduced new visual effects to make materials like grass and sand react more realistically to light
  • 3D Texture Effects: We’re using a technique called parallax occlusion mapping that makes flat surfaces look 3D, adding depth and making the ground texture look more realistic
  • Improved Lighting: We’ve made multiple improvements to how light works in the game, making the environment feel more natural
  • New Creature Designs: We completely redesigned several creatures, giving them new looks and more detailed appearances
  • New Armor Designs: We also completely redesigned armors for a more modern and detailed look
  • Gameplay and Visual Fixes: We fixed issues with certain effects not displaying correctly, such as particles not interacting with enemies properly, shade on hairstyles, and issues with strange colored clouds and vegetation appearing strangely


Updated Armors

This update enhance the existing armor components' compatibility, making different armor pieces fit better together, and providing more options to mix and match.

We have organized the graphical appearance of a series of armors that use the same model into 3 Tiers. Tier 1 is the Basic model, Tier 2 is the Adjusted upgrade, and Tier 3 is Improved, Modified, Augmented, etc. Second Golden Age (SGA) and other special edition-related upgrades are included in the Tier 2 category.

From the left to the right: Tier 3, Tier 2, and Tier 1.

The armors receiving the graphical update are the following: Angel, Bear, Boar, Eon, Jaguar, Nemesis, Paradox, Pote (Protector Of The Empire), Salamander, Shadow, Thunderbird, Tiger, Vigilante, and Viking.


Updated Creatures













Environmental Overview

New Textures


In conclusion, this release marks a significant step forward in the visual experience of Entropia Universe, bringing our universe to life with more vibrancy and detail than ever before.

We would love to see your favorite part of this update! Share your images on social media with the hashtag #EntropiaUniverse for a chance to get featured on our official social channels.


Thank you for being a part of our Universe!



Let's take a look at the most significant UI changes we plan to release in the UI update in February 2024. Here, you will find an image of the new HUD and a step-by-step guide to easily navigate the improved Action bar, UI Edit Mode, and Icon Management!

The updated Heads-up Display (HUD)

We kept an updated look and functionality in mind when updating and designing the new HUD for Entropia Universe. We decluttered the HUD for easier readability, made it a more attractive and clean design, and increased performance with added functionality and flexibility. In the image above, you can see the updated Radar, The Quick Bar to access the often-used windows, the Mission tracker, and a glimpse of the Inventory redesign together with one of the most significant changes, the Action Bars.

We will now guide you through some changes you, as a user, will encounter upon the first login after the update!



The previous Action Library has been revamped into Actions. Actions let players customize controls by assigning bindings to every in-game action and action bar. Using modifiers* (CTRL or SHIFT) for your bindings, you can trigger any action in the blink of an eye! The Actions fast search bar system and good overview make finding what you are looking for easy.

UI Edit-mode

To move or personalize your HUD UI elements and Action Bars, you need to enable UI Edit-mode. You can reset your settings by pressing the [Reset] button if the interface isn't functioning correctly or if you wish to revert to the original default settings.

How to access UI Edit-mode:

1. Press N on your keyboard to open [Actions].


2. Click the [UI Edit-mode] button to activate the edit mode.


3. Customize your action bar assignments and the positioning of the heads-up display layout.

4. Close the UI Edit-mode panel by clicking the [UI Edit-mode] button again.

5. Done! Your changes are now saved.




Keybinding is split up into two parts. Keybinding immediately activates an in-game action or a slot in an Action Bar. Below, we will show an example of how to add a keybind to the Inventory and how to remove it.

How to set a specific key binding to an in-game action:

1. Press N on your keyboard to open [Actions].


Type “inventory” in the [Actions] search menu.


3. To add a keybinding, click on the desired row and binding column. In this example, we set F1 as a second keybind for the Inventory. (Please note that you cannot assign a single key to multiple actions.)


4. Done! Your keybinding is now saved.



How to clear in-game action keybindings:

  1. Press N on your keyboard to open [Actions].
  2. Type “Inventory” in the [Actions] search menu
  3. Click on the keybinding you wish to clear.
  4. Press the [Clear] button.
  5. Done! Your keybinding is cleared


Action Bars

You can have up to five Action Bars active in your window, with ten slots and three pages each. By default, two Action Bars are enabled. With vast customization options, Action Bars has a dedicated category in the Actions UI where you can set binding per bar and slot.

How to access, edit keybindings, and edit your action bars:

1. Press N on your keyboard [Actions].


2. Type “action bar” in the [Actions] search menu. All action bars and their corresponding keybindings are now visible.


3. To add a keybinding, simply select the desired action bar row and binding column. Change the keybindings by pressing any key of your liking. (Please note that when you assign a key to an Action bar slot, the same key remains bound to that Action bar slot across all the three Action bar pages.)


To add a new action bar, press O [Options] and go to [Interface]. For example, click on the dropdown list for Action Bar 3 and choose if you want the bar to be positioned horizontally or vertically.


Click [Apply] to confirm the changes. The new action bar will be visible in your window. If you wish to hide your action bar, choose the “HIDDEN” option in the dropdown list.

*In response to community feedback, we’ve introduced an option to disable CTRL and SHIFT modifiers in the new UI. When disabled, modifiers serve as keybinding keys.


We hope these guidelines enhance your experience with the new UI! Join us on the Planet Calypso forum to discuss the new UI and share any questions you might have!


Merry Mayhem 2023 has ended, and it’s finally time to announce the winners of the Free-for-All Mayhem division! The winners are:

Place - Avatar Name (Points) - Prizes

  1. Gaina Messi91 Cristi (2,064,622 points) - 2 Rare Mayhem Tokens + 50000 Mayhem Tokens
  2. pratiksinh zipfile zala (1,897,998 points) - 2 Rare Mayhem Tokens + 30000 Mayhem Tokens
  3. Gemini Nana Prudential (1,468,480 points) - 2 Rare Mayhem Tokens + 20000 Mayhem Tokens
  4. Tar Aldarion Atanartar (1,127,045 points) - 1 Rare Mayhem Token + 16000 Mayhem Tokens
  5. Llord-of-the LaDe-DaDe Sword (1,088,764 points) - 1 Rare Mayhem Token + 13000 Mayhem Tokens    
  6. Solo roudrunner Firstborn (816,250 points) - 1 Rare Mayhem Token + 10000 Mayhem Tokens
  7. Kayla Mystique Sinclair (774,131 points) - 1 Rare Mayhem Token + 8000 Mayhem Tokens
  8. Dakanti Dazz Mann (527,140 points) - 1 Rare Mayhem Token + 7000 Mayhem Tokens
  9. Tally Talanz DeClaw (193,165 points) - 1 Rare Mayhem Token + 6000 Mayhem Tokens
  10. Ray RayRay Rodriguez (130,715 points) - 1 Rare Mayhem Token + 5000 Mayhem Tokens

Congratulations to all the winners!

If you didn’t have a chance to participate this time, don’t worry - Merry Mayhem is an annual event and will be back at the end of this year. Are you curious about Merry Mayhem or Free-for-All(FFA)? Learn more about the Merry Mayhem event and how to participate in the FFA division by visiting our Merry Mayhem 2023 page.


2024 User Interface Update


The Entropia Universe User Interface (UI) is an extensively discussed topic within the MindArk team and our valued community. In our continuous quest to enhance the Entropia Universe gaming experience, we’ve embarked on a mission to resume and complete the UI update! This initiative stems from game performance tests and the valuable community feedback we’ve gathered since the initial start of the update process.

The old UI elements are a major factor in the Frames Per Second (FPS) drop linked to graphic lag issues. The decision to update the UI was rooted in improving the performance, achieving cohesive design, and resolving navigational challenges presented by diverse outdated window designs. We also recognized a need for visual enhancement, particularly in unifying the UI’s appearance, including artistic elements, especially for fonts, color schemes, buttons, and text fields. An overhaul of the entire UI system was necessary to facilitate the addition of new features and functionality in the future.

UI Fundamental Changes and Improvements

• Performance Optimization: A thorough review of all UI windows led to significant enhancements in UI responsiveness, ensuring a smoother Entropia experience.

• Unified Design Philosophy: We aimed to create a consistent, visually appealing UI. We redesigned elements like fonts (choosing a Sci-Fi style), colors, and text sizes.

• HUD Transformation: The Heads-Up Display (HUD) redesign reduces clutter, offers a more expansive view of the game world, and enhances the overall user experience.


• Optimized Functionality: We repositioned buttons, adjusted window sizes, and removed redundant elements for a more intuitive user experience.

• Chat System Revisions: We enhanced the chat system with features like adjustable transparency and improved communication tools within the game.

• Action Bars & Icon Management: The new action bar management system simplifies customization. The update reduces on-screen icons and enhances visual clarity. Users can assign icons to a maximum of five bars, each with ten actions and three pages, allowing 150 assignable actions. Keybinds are now possible with modifiers (CTRL and SHIFT) and are not limited to the dashboard or action bar.


• Streamlined Monetary Transactions: To streamline in-game currency management, we removed the transfer center and introduced a dedicated website access button in the update.

We have actively monitored feedback on the Planet Calypso forum and online discussions while developing the new UI. Including the Entropia Universe community in this process is paramount to MindArk. To further gather feedback, we invited 12 Entropians with 3 to 20 years of in-game experience to the MindArk studio for UI testing. With all the feedback we have collected, we have created an update that elevates the look and value of the Entropia experience. In conclusion, our commitment to enhancing the user experience led to a comprehensive UI overhaul, resulting in improved performance, visual appeal, and streamlined functionality. These changes will address many concerns and lay the foundation for a more enjoyable gaming adventure.

With the update, your previous settings from the old UI will be reset, including keybinds and positioning of various UI windows. For everyone's best experience navigating through the update, the implementation of the UI update during a less event-hectic period gives everyone time to get used to the UI's new, improved look and feel. Unless unforeseen circumstances or additional development needs occur, the primary release date for the user interface update is February 13, 2024 February 20th, 2024 (Due to additional development needs, we've decided to postpone our UI release to February 20th. Thank you for your patience!)

Keep your eyes peeled for more details about the upcoming UI update - We will share more info in the near future!