Manufacturing Guide
Introduction


Manufacturing is initiated by clicking on, and entering the different MANUFACTURING TERMINALS. In order to manufacture an item you must first have the appropriate BLUEPRINT and required raw materials. BLUEPRINTS can be bought from TECHNICIAN NPCs or from the auction. BLUEPRINTS must then be stored in special BLUEPRINT BOOKS.

Once you have the BLUEPRINT of the item you wish to manufacture you are ready to begin the manufacturing process. Raw materials can be mined, bought from the auction or through direct trade with other avatars.

Refining

The refiner is used to refine raw materials into useful manufacturing elements, e.g. refining Iron Ore into Iron Ingots. The refiner accepts any number of input materials. When refining, deterioration is calculated on each produced item.

Blueprints

The blueprint book contains various blueprints within specific categories. Blueprints are used in the manufacturing process. Only blueprints inserted into a blueprint book can be used. When you have launched the manufacturing panel you click on the blueprints you wish to use.

The first page of the blueprint book is the index, where you can search for blueprints in the book. You can use the free text search area, level search, or use the scroll bar for a complete overview of your blueprints.

As you collect more blueprints in the book its appearance will be enhanced. A blueprint book containing blueprints may not be sold or traded.

Manufacturing

Access the MANUFACTURING TERMINAL for the item you wish to manufacture by clicking on it. There are different terminals for weapons manufacturing, tool manufacturing, armor manufacturing, tailoring etc. The terminals are located in all the major outposts and cities on Calypso.

Once you have accessed the correct terminal, the manufacturing panel will appear. Select the blueprint of the item you wish to manufacture from the correct blueprint book by clicking on it. The blueprint will appear in the upper left corner of the manufacturing panel. A list of the required raw materials will also appear under the blueprint in the same panel. Drag resources from your inventory to the space on the right side of the manufacturing panel.

If you have the necessary amount of resources, the text will appear in green. If you do not have enough, the text will be displayed in red. For clothing and armor, select the gender of the item using the male and female radio buttons on the interface. To craft the item, click the MANUFACTURE button. To start over, choose CLEAR. To cancel, choose EXIT.

On the bottom-left side of the manufacturing panel is the success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate.

The QUANTITY/CONDITION slider allows the manufacturer the option of making fewer items with a higher initial condition (which can be important when making 'Limited' items) or a larger number of items with a lower condition.

If you have the correct left-over residue from previous manufacturing attempts you may add it to the input materials section in the manufacturing panel. Residue will then be used in any following successful attempts to boost the item condition. Residue materials that are not detailed in the blueprint ingredient list cannot be used. Failure when manufacturing an item will not waste residue. The boosted item condition does not contribute to the value when determining a Hall of Fame entry.

Customizing (C) Items

Using blueprints and special material extractors, Material Textures can be manufactured in the Manufacturing Machines from a range of well known minerals, precious stones, animal skins and more.

The Material Textures blueprint book is used to store the necessary blueprints.
  • Activate a Manufacturing Machine by right clicking the machine and choosing 'Operate' from the menu.
  • Open your Material Textures blueprint book and double click the blueprint of the Material Texture you wish to manufacture.
  • Add the necessary listed ingredients from your Inventory to the designated area in the machines manufacturing panel. Adjust the Quality/Condition slider for desired results.
  • Click 'Manufacture' to begin producing.
    To customize an item with your new Material Texture:
    Customizable items can be recognized by having (C) after their names e.g. Small Table (C).
  • Equip your Texturizer tool and activate it by pressing the left mouse button. Texturizer tools can be manufactured using blueprints and ingredients, bought from the auction, from participant shops or through direct trade with another avatar.
  • The Texturizer panel will appear.
  • Add your customizable item to the designated area in the Texturizer panel.

    Before adding new textures to already customized items, you need to remove existing Material Texture(s) from an item. For this you will need to attach a Material Texture Bleacher to your Texturizer tool. Once acquired, simply drag the attachment onto your tool in the Inventory. A bleaching option will then be available on the Texturizer panel when you activate your Texturizer tool.
  • Add your newly manufactured Material Texture to the desired customizable Field on the Texturizer panel.

    Your Success Rate (based on your avatar's skills and the amount of Material Texture added) is displayed below the customizable Field. A full green bar indicates a high Success Rate, while a small red bar indicates a low Success Rate.

    You may also adjust the saturation level of your new Material Texture on the item by adjusting the slider below the Success Rate indicator.
  • Once satisfied press 'Apply' to complete the procedure. The Material Texture resources will be consumed and results will be displayed in a new panel along with any monetary compensation for the amount of resources consumed.

  • Support

    If you have any further questions about the Manufacturing process please read the Manufacturing FAQ.



    Support
    Entropia Universe
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