Compet-Abilities-no.4

ComPet: Behind The Game

#15 Abilities no.4

It’s really important to pick a good set of abilities before taking your pet into battle. And in ComPet there are loads of abilities! Here’s a few of them to give you an idea of the huge range of moves in ComPet!

 

Bash

Foes affected by “Bash” will be stunned and unable to use most abilities for 2 turns. This leaves them disarmed! It also inflicts some direct damage.

Backstab

If your opponent is ‘stunned’ or ‘asleep’ (see above) “Backstab” can cause a significant amount of direct damage! Attacking an unarmed opponent? Guess that’s why they call it “Backstab”! 
 

Mana Bomb

Keep your abilities in play by using “Mana Bomb” to top up your mana for 3 turns! Also inflicts an unknown amount of direct damage within a certain range.

Panic

“Panic” is a bit of a double-edged sword.  It clears all your incapacitating debuffs and inflicts direct damage on your opponent, but it also inflicts 2-4 direct damage on your pet. Is it worth paying the price? You decide! 

 

Please Note: All abilities have different ranks. The higher the rank of an ability, the higher the stats (eg. “Bite” rank 1, “Bite” rank 2 etc.).