2017-08-28 15:36

Entropia Universe Ending Support for Windows XP

As previously announced in May, Entropia Universe will soon no longer run on Windows XP machines. In order to ensure an appropriate level of account security for our customers, MindArk has decided to discontinue support for Windows XP and older operating systems starting in Q4 of 2017.

Account security is MindArk’s highest priority. We appreciate your understanding and cooperation in helping to keep Entropia Universe safe and secure for all participants. We urge any Entropia Universe participants still using Windows XP or older versions of Windows to upgrade their operating systems within the next several months.

This change will also allow the implementation of a platform update that many Entropians have requested: DirectX 11 support. This is a long-awaited upgrade in technology that will enable MindArk to further improve the Entropia Universe graphical engine. We promise that Entropia soon will be possible to experience in the form we always have dreamed of, Virtual Reality.

Stay tuned for more information.

Klas Moreau
CEO MindArk

2017-08-18 15:57

Sale Ending Soon: Summer Strongbox 2017

It’s the final weekend of the Summer Strongbox 2017 sale, ending 12:00 UTC on August 21.  

One of the last remaining “Summer Ring 2017” rings could be waiting for you — they’re bursting with buffs!

Find the Strongboxes in the Webshop.

Strongbox/Ring Details are on the Classified Strongbox page .

 

2017-07-14 16:33

Developer Notes #13 - Loot 2.0 Statistics

The MindArk design team has been closely monitoring the impact of Loot 2.0, recently implemented in Version Update 15.15. We have also been following the many interesting and valuable discussions on community forums and thought it would be helpful to those discussions to share some hunting return statistics.

  • Net return for all hunting activity since VU 15.15: 94.71%
  • Net return for hunters cycling at least 100,000 PED since VU 15.15: 97.29%
  • Net return for hunters cycling at least 10,000 PED since VU 15.15: 94.79%
  • Net return for accounts created in 2017, cycling at least 100 PED since VU 15.15: 94.87%
  • Net return for accounts created in 2017: 93.47%

These return rates are very close to MindArk’s targets for Loot 2.0, and indicate that the changes implemented are working as intended. Of course, we will continue to monitor, tweak and improve moving forward.

Happy hunting!

2017-06-26 22:16

Developer Notes #12 - Loot 2.0 Follow-Up

This installment of Developer Notes attempts to clear up some of the questions and misconceptions related to the Version Update 15.15.0 - Loot 2.0.

Economy Parameter (soon to be renamed Efficiency)

One of the most misunderstood features of Loot 2.0 was the introduction of the Economy parameter and its effect on loot calculations. Based on feedback received via support cases and our monitoring of forum discussions, it appears that one cause of confusion is the use of the term ‘Economy’ for this parameter. As such, the Economy parameter will be renamed to Efficiency in the upcoming patch, which more accurately captures the effect of this parameter. Also in the upcoming patch, the tooltip text for the Efficiency parameter will be changed to the following:

Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).

A few additional points about Efficiency parameter will hopefully clear up many of the questions and dispel some of the more common misconceptions that we have noticed:

  • The Efficiency parameter is not affected by avatar skills.
  • The largest components by far in loot value calculations are costs, such as weapon deterioration, ammo consumption, armor deterioration, healing costs, etc.
  • The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
  • The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.

Optimal Loot

Another feature of Loot 2.0 that has sparked lots of discussion and speculation is Optimal Loot.

It is important to note that Optimal Loot only affects loot composition (what you loot), not the loot value (how much you loot). There is no Optimal Loot penalty for hunting creatures that are well below your avatar’s level; in fact most such kills will meet the requirements for Optimal Loot composition.

To best achieve Optimal Loot:

  • Be sure to have the Hit Ability and Damage profession requirements maxed (10.0/10.0) on the weapon your avatar is using.
  • Avoid over-amping (using a weapon amplifier that adds more than 50% of the maximum damage of the weapon to which it is equipped).
  • Minimize healing costs and the need to interrupt damage dealing to heal.

In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent  “kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.

Crafting, Resources and Economy

MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy.

The balance between looted and crafted items, along with items from other sources such as events, competitions, strongboxes, etc., will be improved to strike a better balance.

New blueprints will use existing components and resources as much as possible to sustain a thriving and interdependent economy between crafting, mining and hunting.

2017-06-20 15:05

The Summer Strongbox 2017 sale has started!

What riches wait for you inside? Perhaps the Summer Ring 2017!

Check out the Strongbox Page for Summer Ring 2017 details and possible Summer Strongbox contents.

Available now in the Webshop.

2017-06-08 22:28

Developer Notes #11 - Loot 2.0

Later this month, MindArk will be releasing a special Loot 2.0 Version Update that will overhaul the way in which hunting loot is calculated and distributed. Many of the features and systems added over the past few years have gradually led to this update, which will significantly improve overall loot returns for the vast majority (upwards of 98%) of participants.

The information in this Developer Notes article is intended to inform participants of the upcoming changes and to gather initial impressions and feedback to help ensure a smooth implementation of this exciting update. Please bear in mind that the changes described below are still being finalized and tested, so some specific details may be changed upon release, while other changes may require additional refinement or testing and therefore may not appear in the initial Loot 2.0 release, but instead in subsequent patches or Version Updates.

Loot Changes

  • Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.
  • A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
  • A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
  • Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters.
  • MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants
  • Ammunition will be removed from hunting loot. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results.
  • Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.

Also in the Loot 2.0 Version Update will be a range of improvements to various other systems with an eye toward lowering costs and increasing enjoyment for all Entropians. An example of such are the following planned changes to armor:

Armor Changes

  • Armor now decays significantly less per point of damage absorbed.
  • Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed.
  • Armor can now absorb all incoming damage down to a minimum of 0.1 point of damage taken, instead of the previous 1.0 points of damage.
  • Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
  • Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed.
  • A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition.

Our design and development teams have been working very hard on these important changes for many months now, and MindArk looks forward to incorporating valuable feedback from our wonderful and passionate community leading up to the release of Loot 2.0!

2017-06-01 16:15

In-game Social Media Journalist (‘Eye-in-the-sky’) for Entropia Universe

We are introducing an official in-game social media journalist avatar called “Jason Journalist Levine” to Entropia Universe (you can always recognize an official avatar by the yellow ‘star’ above their head)

This avatar may mail or approach you in-game to check if he can use pictures/video/quotes in our social media.

You never know, perhaps your avatar will become the star of our social media! 

 

Please Note: This avatar is not a MindArk support representative, and is under no obligation to respond to unsolicited messages or support-related requests. 

2017-05-02 15:22

Easter Strongbox 2017 Sale Ending Soon!

Easter 2017 Strongboxes are only available in the Entropia Universe Webshop till 08:00 UTC on May 5, 2017.

An Easter Ring 2017 could be waiting for you...

 

 

2017-04-19 16:12

Battle Simulator Competition Results

Here are the results for the Battle Simulator Competition.

Congratulations to all the winners!

Place - Avatar - Prize

1 - The Paladin Chosen - 50 PED
2 - Stina TwoPoint Zero - 50 PED
3 - Nana Sakura Senpai - 50 PED
4 - chunk chalky888 white - 50 PED
5 - edgars rews ptross - 50 PED
6 - King of XTC - 50 PED
7 - Ulvis dunkanlorden Barkans - 50 PED
8 - isakap sunam sutuap - 50 PED
9 - Viktoria Mellis Kareokay - 50 PED
10 - Eddie Stack Cane - 50 PED
12 - Angel O2 Mercer - 50 PED
14 - IFN Soldier Lizzy - 50 PED
16 - Artur ArtiPodroznikKosmosu Kosmos - 50 PED
18 - Jakreeper Magnum GSC - 50 PED
20 - Isa Naika Prey - 50 PED
22 - cambuurfrans cambuurrinse cambuurpeter - 50 PED
24 - Fredrik blonde Jasse - 50 PED
26 - Marina OXOTA Nobiles - 50 PED
28 - Tava Kruznic Vokan - 50 PED
30 - Ocelot Efim Lance - 50 PED
32 - John Doe vindicator - 50 PED
34 - zoran drhegi kenth - 50 PED
36 - Haxxorzon Krille Haxxorzon - 50 PED
38 - Mike Theocles Shea - 50 PED
40 - Winnie110 winnie marklar - 50 PED
42 - Lize LizeLotte Sweden - 50 PED
44 - Pixy Anticontra Blue - 50 PED
46 - brad paintghost newby - 50 PED
48 - Vladislav Spiker Ogir - 50 PED
50 - Yuriy GoldHog Korsakov - 50 PED
55 - Joao Bustle Pedro - 50 PED
60 - Darius Krowz Black - 50 PED
65 - Philippus SoberPhil Maximus - 50 PED
70 - Master SeanF Hunter - 50 PED
75 - Veronika Verunya Ver - 50 PED
80 - LuckyLuke22 LL LL - 50 PED
85 - Thaddeus Rusty Venture - 50 PED
90 - Sailor Abbra-Cadaver Moonspell - 50 PED
95 - Michael Michaelwa3 Finnagin - 50 PED
100 - Eve Evey Everglades - 100 PED
105 - Naama Naamios Kala - 50 PED
110 - Wiz Tedab Pex - 50 PED
115 - Igor Putin Berezovskiy - 50 PED
120 - Ice Cold Queen - 50 PED
125 - ItWillBe ASilent Spring - 50 PED
130 - Forgorth Forgo Lundain - 50 PED
135 - John GrimReaper Weaver - 50 PED
140 - Simon Peter Kent - 50 PED
145 - Attere AzGarot Dominatum - 50 PED
150 - Jaakko Mussukka Taneli - 50 PED
155 - Indiana Loscha Jones - 50 PED
160 - AI Opeyum Tr - 50 PED
165 - The Red Thing - 50 PED
170 - Anna Chrona Chrona - 50 PED
175 - sorin Statica teodor - 50 PED
180 - Giggles Giggles Galore - 50 PED

2017-04-13 18:02

Live 24/7 Support

MindArk is continually striving to improve the Entropia Universe participant experience. In earlier communications, we have highlighted recent efforts to improve the newcomer experience and this is an area MindArk will continue to focus on. We also appreciate that Entropians occasionally need a helping hand with their adventures in Entropia Universe.

For this reason, MindArk has decided to launch 24/7 live support on the www.entropiauniverse.com and www.planetcalypso.com websites, starting on April 15, 2017. This live support channel is not intended as a replacement for the support ticket system already in place, but rather a complementary system to assist participants (especially newcomers) with minor gameplay and interface issues.

In addition, we are introducing live support avatars to assist participants with common issues and questions. This team will be available 24/7 in-game on Planet Calypso and in the universe-wide live support chat channel. These avatars will be available to help guide and assist participants with exploring the vast universe of Entropia rather than wrestling with client or interface issues. Please note that the live support channel is not a replacement for the normal support-ticket system, but a complement intended to assist with basic issues.

The areas that the in-game and web-based live support staff will handle will be limited to begin with. Those areas will include:

  • Account Creation
  • Download and Setup of the Client
  • Avatar Creation
  • Player Controls
  • Assistance with game mechanics and systems
  • General Information

Please note that interactions with the live support staff (whether in-game or via the web) are real-time direct communications and thus will not include follow-up communications for issues that require investigation or escalation. Also, please be courteous and polite to the live support staff, and remember that they are not responsible for any issues which may be causing frustration.

Submitting a traditional support case will still be necessary for sensitive matters related to:

  • Locked accounts
  • Personal identity details
  • Deposits, withdraws or financial-related issues
  • Bug reports
  • Exploit or scam reports

It is MindArk's hope that these new support channels will make Entropia Universe more accessible and enjoyable for all partcipants, and we welcome your feedback and suggestions to improve our customer service relationships.

2017-04-07 15:03

Easter Strongbox 2017 Sale Begins

The Easter Strongbox 2017 sale begins today, April 7! What treasure waits for you inside? 

Maybe it’s the Easter Ring 2017?

Check out the Strongbox Page for Easter Ring 2017 details and possible contents.

Available now in the Webshop

2017-03-30 10:48

Battle Simulator Competition

Just taking part in the Battle Simulator could put extra PED in your pocket!

Bonus Prizes for Leaderboard Positions

  • Positions 1-10: 50 PED
  • Even-numbered positions 12-50: 50 PED
  • Positions 55, 60, 65, 70, 75, 80, 85, 90, 95: 50 PED
  • Position 100: 100 PED
  • Positions 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195: 50 PED
  • Position 200: 100 PED

Dates

Start: Monday, April 3, 0200 UTC
End: Monday, April 10, 0100 UTC

Entry Fee

4 PED

How to Enter the Battle Simulator

  1. Click the ‘Event List’ action from the Action Library. 
  2. Select ‘Global Instances’ from the Event Areas listing on the left side.
  3. Double-click ‘Battle Simulator’ in the central window, then click the ‘Register’ button and ‘Confirm’ to authorize the entrance fee.

Notes

  • The prizes listed above are in addition to the normal Battle Simulator leaderboard prizes.
  • These bonus prizes will be awarded manually after the end of the event.
  • Creating multiple accounts is a violation of the EULA and will result in sanctions against all associated accounts.

More Information

For more information on the Battle Simulator see the Battle Simulator page.

2017-03-29 16:47

Battle Simulator: Prize Distribution Changed to Mondays

The prize distribution for the Battle Simulator leaderboard has been changed to Mondays at 0200 UTC. 

The new payout time will come into effect after the currently scheduled payout on Friday, March 31.

This change will result in a shortened leaderboard event over the weekend before the new reset on Monday at 0200 UTC.

2017-03-07 13:49

Battle Simulator Released!

The Battle Simulator is now available to play!

Train your Combat Skills — Defend Entropia Universe!

The Entropia Universe Battle Simulator is a time-trial assault course. Exterminate all robot enemies and finish as fast as you can! 

Equal Playing Field

Battle Simulator runs are performed using a premade avatar with standardized skills, weapons and armor. Ammo consumption and deterioration are disabled. Additionally, all buffs are paused while inside the Battle Simulator instance.

How to Get Started

The Battle Simulator can be accessed anywhere in Entropia Universe:

  1. Click the ‘Event List’ action from the Action Library. 
  2. Select ‘Global Instances’ from the Event Areas listing on the left side.
  3. Double-click ‘Battle Simulator’ in the central window, then click the ‘Register’ button and ‘Confirm’ to authorize the entrance fee.

Win Prizes!

Loot Crate for Completion

Completing the Battle Simulator course gives access to a special loot crate. Unclaimed loot from other participants’ uncompleted runs may also increase the total value of the loot crate. 

Completion times will be entered into the Battle Simulator weekly leaderboard, where participants compete for additional rewards (see the “Leaderboard” section below).

Be on the lookout for the occasional message at the start of each run announcing extra bonus loot for completing the instance! 

Leaderboard

Viewing the Leaderboard

You can view the current leaderboard by pressing the ‘Scores’ button opposite the ‘Register’ button in the Event List interface (see above). 

Checking Times on the Leaderboard

Only each participant’s best time is recorded on the leaderboard. To view a participant’s time, hover over the participant’s name or picture in the leaderboard.

Prize Pool

A portion of each Battle Simulator entry fee is added to the leaderboard prize pool; the current value of the prize pool can be viewed on the leaderboard display. Prizes are distributed using a dynamic payout structure: the more runs attempted, the more positions that will receive a prize and the larger the prize values. At the end of the week (midnight on Sundays, UTC) leaderboard prizes are delivered to the planet storage of each winner’s current avatar location, along with a confirmation message sent via the Message Center.

A symbol directly under a participant’s ranking number indicates that the participant will receive a prize for their current leaderboard position. Hover over the symbol to see the current prize value. 

‘Time until reward’ indicates the time remaining until leaderboard prizes are awarded. Note that the Battle Simulator will close one hour before this time. Participants currently in the Battle Simulator after closing will be permitted to finish their run.

Notes

  • Planet Partner revenue sharing is determined by the location of a participant’s avatar when entering the Battle Simulator instance.
  • In cases where a Battle Simulator run is interrupted due to a technical issue or server disruption, the entrance fee will be refunded automatically.

 

New to Entropia Universe? Check out our Beginner’s Guide.

Don’t have an account? Make an Entropia Universe Account

2017-02-28 11:34

Battle Simulator

#4 Overview

Here’s an overview of the Battle Simulator prototype concept.

Format

  • A Global instance in the form of a time trial assault course. Destroy all enemies and finish as fast as you can!
  • Immediately accessible from anywhere in Entropia Universe via the Global Events List
  • 4 PED entrance fee
  • All Avatars are equal: standardized skill levels, weapons and armor are applied
  • Ammo consumption and deterioration are disabled
  • Prototype: will be released whilst undergoing development
  • Loot crate available once the course is completed
  • Additional prizes awarded to the top positions on the weekly leaderboard
  • Look out for the special message at the start of the run announcing occasional extra bonus loot for completing the instance
  • A wide array of hostile robots and turrets of varying difficulty and tactics spread throughout the Battle Simulator instance

Release
Planned release on March 7, 2017.

Audience
Participants of all skill levels, gear and experience, including newcomers.

Give your Feedback
Share your views about the Battle Simulator in the community forums.


We hope you will enjoy testing your skills against other Entropians in the Battle Simulator!

2017-02-27 15:23

Battle Simulator Update

Due to unexpected disturbances within the Entropia Universe Dungeon System the Battle Simulator release has unfortunately been delayed for one week (March 7).

2017-02-16 12:33

State of the Universe Address 2017

Greetings Entropians!

Thank you for helping to make 2016 another great year for Entropia Universe. The combined efforts of MindArk, the planet partners and you, the community, have resulted in new accounts growing by nearly 12% and overall economic activity increasing by 5.3% during 2016. 

Our continued efforts at improving the experience for new participants contributed to that growth, as did the support of community members and existing participants in welcoming and mentoring new Entropians. MindArk will continue to improve the experiences and resources available to newcomers, including in-game and video tutorials, educational missions, improving the mentor/disciple system and rewards, and additional support for community efforts aimed at new participants.

Since starting at MindArk in my first position as Technical Director, I have worked relentlessly on improving the performance and quality of the Entropia Universe experience. Since last year’s State of the Universe Address, MindArk has continued those efforts and I am proud to report that Entropia Universe has never been more capable or reliable in terms of client and server performance.

2016 in Retrospect

During 2016, the content focus of MindArk and the planet partners was on missions, storylines and events. Our goal is for Entropia Universe to offer a variety of exciting and engaging gameplay, and social and entrepreneurial experiences for participants of all interests. We look forward to deepening and expanding the storylines and lore of Entropia Universe and Planet Calypso in the content planned for the coming year.

Dynamic Event at Fort Lahar, Planet Calypso

MindArk has also been working on new and improved platform systems that will provide more powerful tools for our planet partners to deploy engaging content for all participants. One such system released during 2016 is the Dynamic Event System, currently being tested on Calypso. This new system integrates event objectives and avatar participation with the existing mission tracker interface, and provides new tools for planet partners to create and manage more dynamic and engaging official events. Once that system is extended and refined, it will be made available to all planet partners in 2017.

MindArk released Entropia Pocket in 2016, a free mobile application for Android and iOS that integrates a two-factor authentication solution to provide comprehensive account security for all Entropia Universe participants. 

Entropia Pocket; 2-Factor Authentication

The Entropia Pocket app also provides real-time alerts about important events and news from within Entropia Universe. We plan to add additional features to Entropia Pocket moving forward, so be sure to get it installed on your mobile devices and keep up to date with the latest Entropia Universe news and developments. 

We have also added support for additional character sets in the Entropia Universe client chat interface, allowing participants to communicate in Korean, Chinese, Japanese, Thai, Hindi and more.

What Lies Ahead

Our immediate plans for 2017 include the recently announced Battle Simulator, a new platform-wide system geared toward short bursts of fast-paced gameplay. For more details about this exciting new addition to Entropia Universe, be sure to follow the Entropia Buzz page.

Preview of the Upcoming Battle Simulator

MindArk also plans to address many of the existing issues affecting interplanetary Space gameplay, specifically ship balance and travel. Once those important balance issues are resolved, we look forward to implemented new and previously planned features, such as galactic transport.

The opportunities and potential of Virtual Reality (VR) is another area that really fascinates all of us here at MindArk, and we have made efforts during 2016 to explore ideas that may enhance the Entropia Universe experience for existing and future participants by leveraging recent advances in VR software and hardware technology.

The Land Plot system will also see further development and expansion in 2017. A core aspect of the uniqueness of Entropia Universe is the opportunity for participants to invest in their avatar progression and holdings over time, and housing is an important part of that experience. We aim to progressively develop the housing system to foster the creation of vibrant and bustling cities and towns.

Conclusion

Finally, speaking of investments, I would like to briefly discuss MindArk’s plans for ComPet. ComPet has been fully released on Android, and is planned for release on iOS and Steam within the next few months. As promised, we are also working on the integration between ComPet and Entropia Universe, offering an innovative cross-platform and cross-genre gaming experience.

That being said, Entropia Universe is the primary product and focus of MindArk, and will continue to be so. In developing ComPet as an alternative gaming experience, MindArk has added an offering to complement and promote Entropia Universe. This is an effort that MindArk would like to continue, expanding and complementing Entropia Universe with new projects and experiences, thereby creating interesting and exciting growth opportunities in the upcoming year and beyond.

Finally I would like to thank you all for making Entropia Universe into this fantastic Virtual Universe experience and look forward to seeing you in both ComPet and Entropia during 2017 and beyond!


Klas Moreau
Chief Executive Officer
MindArk PE AB

2017-02-16 16:36

Battle Simulator

#3 Format, Objectives, Release and Feedback

Format

The Battle Simulator will be a platform-wide solo instance in the form of a ‘time trial assault course’. You must destroy all enemies in each level as fast as you can. Prizes are given for completing the course. Additionally, there are extra prizes for climbing to top positions on the weekly leaderboard.

Battle Simulator runs are performed using a special premade avatar, so that all participants are on an equal footing, important for promoting the competitive aspects planned for this new system.

Objectives

The Battle Simulator may appeal to a whole new audience of competitive gamers attracted by the prizes and tournaments on offer. Designed for immediate accessibility, all avatars will be able to enter Battle Simulator tournaments immediately and on equal terms with other players. 

This ‘instant-access’ game mode may encourage some players to specialize in the Battle Simulator. Ultimately, this will also contribute to the economy of Entropia Universe as a whole, as the Battle Simulator game mode runs parallel to the existing Real Cash Economy and Avatar progression model.

Release and Feedback

On February 28, 2017 the Battle Simulator will be released as a prototype and will still be undergoing development. Your feedback will therefore be a vital part of the development process. Your contributions will be welcomed in the community forums.


More information will be available soon.

**EDIT**
An earlier version of this article stated:

Although skill-levels are standardized within the Battle Simulator, your Avatar still gains skills via Battle Simulator activities. These skill increases are applied to your Avatar after exiting the simulator instance.

This was a miscommunication. The initial prototype release of the Battle Simulator will not reward participants with skills; however skill rewards may be considered in the future.

2017-02-02 17:03

Battle Simulator

#2 Where All Avatars are Equal!

Activities in Entropia Universe usually require a certain amount of planning and preparation. This takes time. Furthermore, it can be difficult for new players to compete with veterans who have accumulated high skill levels and equipment.  

The Battle Simulator is for everyone and will be instantly accessible via the Entropia Universe user interface (UI). Avatars will compete under identical conditions: standard ‘simulator’ skill levels and weapons/ammo are applied upon entering the simulator. It’s stripped-down, old-fashioned arcade action where finishing and getting the fastest time is all that counts. Only your reflexes and strategies will determine your place on the leaderboard and the prizes you win.

The Battle Simulator will go platform-wide on the planned version update (VU) on February 28, 2017. 

More information will be sent out soon, so watch this space!

2017-02-02 14:49

Battle Simulator Instance Coming Soon!

#1 Introduction

A platform-wide Battle Simulator prototype will be available from your Avatar's UI in the upcoming VU.

We’ll be bringing you more information on a regular basis, so stay tuned for the next update!